Season 22 · Game data

Liste des compétences MU Online – Base de données complète des compétences et sorts par classe

Every skill on the realm with its damage, costs, stat needs and the classes that learn it.

965 skills 16 classes From the server files

Search MU Online Skills

Complete MU Online Skill List (by Index)

Showing all 965 skills in the database. Page 1 of 20.

Skill Damage Mana AG Requirements Class & stage
PoisonRegularMagicRange 6Imprint 110ID 1
1242No AG costENE 140Dark Wizard, Magic Gladiator, Rune Wizard, Lemuria Mage, Alchemist
MeteoriteRegularMagicRange 6Imprint 110ID 2
2112No AG costENE 104Dark Wizard, Magic Gladiator, Summoner, Rune Wizard, Lemuria Mage, Alchemist
LightningRegularMagicRange 6Imprint 110ID 3
1715No AG costENE 72Dark Wizard, Magic Gladiator, Light Wizard, Lemuria Mage, Alchemist
Fire BallRegularMagicRange 6Imprint 110ID 4
83No AG costENE 40Dark Wizard, Magic Gladiator, Summoner, Rune Wizard, Lemuria Mage, Alchemist
FlameRegularMagicRange 6Imprint 110ID 5
2550No AG costENE 160Dark Wizard, Magic Gladiator, Rune Wizard, Lemuria Mage, Alchemist
TeleportRegularUtilityRange 6ID 6
No damage30No AG costENE 88Dark Wizard · Light Wizard
IceRegularMagicRange 6Imprint 110ID 7
1038No AG costENE 120Dark Wizard, Magic Gladiator, Summoner, Light Wizard, Lemuria Mage, Alchemist
TwisterRegularMagicRange 6Imprint 110ID 8
3560No AG costENE 180Dark Wizard, Magic Gladiator, Rune Wizard, Light Wizard, Lemuria Mage, Alchemist
Evil SpiritRegularMagicRange 6Imprint 110ID 9
4590No AG costENE 220Dark Wizard, Magic Gladiator, Rune Wizard
HellfireRegularMagicRange 3Imprint 110ID 10
120160No AG costENE 260Dark Wizard, Magic Gladiator, Rune Wizard, Lemuria Mage, Alchemist
Power WaveRegularMagicRange 6Imprint 110ID 11
145No AG costENE 56Dark Wizard, Magic Gladiator, Summoner, Light Wizard, Lemuria Mage, Alchemist
Aqua BeamRegularMagicRange 6Imprint 110ID 12
80140No AG costENE 345Dark Wizard, Magic Gladiator, Light Wizard, Alchemist
CometfallRegularMagicRange 6Imprint 110ID 13
70150No AG costENE 500Dark Wizard, Magic Gladiator, Rune Wizard, Light Wizard, Alchemist
InfernoRegularMagicRange 4Imprint 110ID 14
100200No AG costENE 724Dark Wizard, Magic Gladiator, Rune Wizard, Lemuria Mage, Alchemist
Teleport AllyRegularUtilityRange 6ID 15
No damage9025ENE 644Dark Wizard, Light Wizard, Lemuria Mage, Alchemist,from 2nd class
Soul BarrierRegularBuffRange 6ID 16
No damage7022ENE 408Dark Wizard
Energy BallRegularMagicRange 6Imprint 110ID 17
31No AG costNoneDark Wizard
DefenseRegularPassiveID 18
No damage30No AG costNoneDark Knight, Magic Gladiator, Dark Lord, Grow Lancer, Crusader
Falling SlashRegularRange 3Imprint 110ID 19
No damage9No AG costNoneDark Knight, Magic Gladiator, Dark Lord, Rage Fighter, Crusader
LungeRegularRange 2Imprint 110ID 20
No damage9No AG costNoneDark Knight, Magic Gladiator, Dark Lord, Grow Lancer, Slayer
UppercutRegularRange 2Imprint 110ID 21
No damage8No AG costNoneDark Knight, Magic Gladiator, Dark Lord, Slayer
CycloneRegularRange 2Imprint 110ID 22
No damage9No AG costNoneDark Knight, Magic Gladiator, Dark Lord, Slayer, Illusion Knight
SlashRegularRange 2Imprint 110ID 23
No damage10No AG costNoneDark Knight · Magic Gladiator
Triple ShotRegularRange 6Imprint 110ID 24
No damage5No AG costNoneFairy Elf
HealRegularRange 6ID 26
No damage20No AG costENE 52Fairy Elf
Greater DefenseRegularBuffRange 6ID 27
No damage30No AG costENE 72Fairy Elf
Greater DamageRegularBuffRange 6ID 28
No damage40No AG costENE 92Fairy Elf
Summon GoblinRegularPassiveRange 6ID 30
No damage40No AG costENE 30Fairy Elf
Summon Stone GolemRegularPassiveRange 6ID 31
No damage70No AG costENE 60Fairy Elf
Summon AssassinRegularPassiveRange 6ID 32
No damage110No AG costENE 90Fairy Elf
Summon Elite YetiRegularPassiveRange 6ID 33
No damage160No AG costENE 130Fairy Elf
Summon Dark KnightRegularPassiveRange 6ID 34
No damage200No AG costENE 170Fairy Elf
Summon BaliRegularPassiveRange 6ID 35
No damage250No AG costENE 210Fairy Elf
Summon SoldierRegularPassiveRange 6ID 36
No damage350No AG costENE 300Fairy Elf
DecayRegularMagicRange 6Imprint 110ID 38
951107ENE 953Dark Wizard, Lemuria Mage, Alchemist,from 2nd class
Ice StormRegularMagicRange 6Imprint 110ID 39
801005ENE 849Dark Wizard, Rune Wizard, Lemuria Mage, Alchemist,from 2nd class
NovaRegularRange 6Imprint 110ID 40
No damage18045ENE 1,052Dark Wizard, Light Wizard, Alchemist,from 2nd class
Twisting SlashRegularRange 2Imprint 110ID 41
No damage1010NoneDark Knight, Magic Gladiator, Slayer, Crusader
Anger StrikeRegularPhysicalRange 3Imprint 110ID 42
602520NoneDark Knight, Slayer, Crusader,from 2nd class
Death StabRegularPhysicalRange 3Imprint 105ID 43
70153NoneDark Knightfrom 2nd class
Crescent Moon SlashRegularRange 4ID 44
902215NoneDark Knight, Slayer, Illusion Knight
LanceRegularRange 6ID 45
9015010NoneDark Wizard, Summoner, Rune Wizard, Light Wizard, Lemuria Mage, Alchemist
StarfallRegularRange 8ID 46
1202015NoneFairy Elf
Swell LifeRegularBuffID 48
No damage2224NoneDark Knight
Fire BreathRegularPhysicalRange 3Imprint 110ID 49
309No AG costNoneDark Knight
Flame of Evil (Monster)Monster / systemID 50
120160No AG costENE 260Monsters & system
Ice ArrowRegularPhysicalRange 8Imprint 110ID 51
1051012DEX 646Fairy Elffrom 2nd class
PenetrationRegularPhysicalRange 6Imprint 110ID 52
7079NoneFairy Elf
Fire SlashRegularPhysicalRange 3Imprint 105ID 55
801712STR 596Magic Gladiator
Power SlashRegularRange 5Imprint 110ID 56
No damage15No AG costNoneMagic Gladiator

About the skill list

Your skills decide how your character actually fights in MU Online – the nukes, melee combos, buffs, debuffs and crowd control you spam every day. Everything on this page comes out of SilverMU's live server data, so what you see here is a searchable MU Online skill list with the base damage, mana and AG cost, stat minimums and exact class stage behind each ability.

The data comes from SilverMU's Season 22 server files, which carry the Season 21 Part 2-3 (CryWolf & Classes Renewal) changes – the patch that gave Elf, Magic Gladiator and Illusion Knight a full rework, introduced the Combat Power stat and added three class-based attack types: Gale, Chaos and Illusion. If you main one of the renewed classes, your kit plays differently now, so double-check your skills here before your next reset.

Pick a class with the chips above the list, choose a skill type or type a skill name to narrow it down for Dark Wizard, Rune Wizard, Light Wizard, Lemuria Mage, Summoner, Gun Crusher, Dark Knight, Magic Gladiator, Rage Fighter, Slayer, Grow Lancer, Illusion Knight, Crusader, Fairy Elf, Dark Lord or Alchemist. Every name opens a detail page (like /skills/meteorite) with the full numbers, and the class overview and guides cover the bigger build picture.

  • Check base damage, mana and AG cost and every stat requirement before you commit to a reset.
  • Read class flags such as DarkWizard="1" or Alchemist="5" as plain-English stage labels.
  • Compare Imprint values across your tree to decide where Skill Imprint and mastery points pay off most.

MU Online Skill Stats Explained

Base Damage
The raw Damage number the server assigns to a skill. Weapon damage, item options, elemental bonuses, buffs and mastery points all pile on top of this starting value. Master tree skills keep a formula number in that field instead, so their rows show a dash; each skill's own page lists the number.
Mana & AG
What one cast costs: ManaUsage and BPUsage (AG, the stamina bar) from the server files. A dash means the skill costs none of it.
Required Level
ReqLevel is the character level you must hit before the skill can be learned or cast. On SilverMU only 3 skills set one, so the list shows it (as “Lv”) only where it applies.
Required Energy / Strength / Dexterity / Command / Vitality
These five values (ReqEnergy, ReqStrength, ReqDexterity, ReqCommand, ReqVitality) are the stat points a character needs before the skill works at all. They also tell you what the skill scales with: big Energy numbers point at casters such as Dark Wizard or Rune Wizard, while heavy Strength demands belong to melee classes like Dark Knight, Magic Gladiator or Crusader. The list shows only the ones a skill asks for; “None” means it asks for none.
Class Flags (DarkWizard="1", Alchemist="5", etc.)
Every class column in the data – one per class, from DarkWizard all the way to Crusader – holds one number:
  • 0 – the class never gets this skill.
  • 1 – open to the base 1st class.
  • 2 – needs the 2nd class (finish the second class-up quest first).
  • 3 – needs the 3rd class evolution.
  • 4 – needs the 4th / majestic evolution.
  • 5 – locked behind the 5th class evolution, e.g. Alchemist="5" on late Alchemist abilities.
The list translates those numbers for you: the classes column notes a later evolution (“from 3rd class”), or “stage varies” when it differs by class.
Imprint Value
Imprint value is a scaling score lifted directly from the game data. Skill Imprint and mastery systems use it to decide how much a skill grows per upgrade, so a bigger number means more payoff every time you invest in that skill. The list names it beside the skill when it is not 100; every skill's page lists it.
Skill type

Where a skill sits, read from its UseType in the server files. Each type opens its part of the list.

Class codes
  • DW Dark Wizard
  • DK Dark Knight
  • FE Fairy Elf
  • MG Magic Gladiator
  • DL Dark Lord
  • SU Summoner
  • RF Rage Fighter
  • GL Grow Lancer
  • RW Rune Wizard
  • SL Slayer
  • GC Gun Crusher
  • LW Light Wizard
  • LM Lemuria Mage
  • IK Illusion Knight
  • ALC Alchemist
  • CR Crusader

MU Online Skill FAQ

How do skills work in MU Online?
Skills are the abilities your character picks up from orbs, scrolls and skill books. Every skill carries three gates: a character level, stat minimums (Strength, Dexterity, Vitality, Energy, Command) and a class restriction. Clear all three and you can learn it, then slot it into your rotation for grinding, boss runs and PvP.
What does a class flag such as DarkWizard="1" or Alchemist="5" mean?
The number next to a class name tells you which evolution of that class unlocks the skill: 1 is the base class, 2 needs the second class (earned through the second class quest), 3 the third, 4 the fourth, and 5 marks abilities reserved for a 5th evolution, like Alchemist="5".
What is the Imprint value on a MU Online skill?
Imprint is a scaling score pulled straight out of the game data. Skill Imprint and mastery systems lean on it when deciding how much a skill improves per upgrade – the higher the number, the bigger the payoff from imprinting that skill instead of another one.
How do you learn skills in MU Online?
Most abilities come from orbs, scrolls and skill books – buy them from NPCs or hunt the monsters that drop them. Once your character clears the level, stat and class gates listed here, using the item unlocks the skill for good. A few end-game abilities skip the item route entirely – those come through the Master Skill Tree or through quest rewards.
Why do several classes share the same skill?
Some skills in MU Online are simply shared. Common buffs, movement abilities and mastery passives often show up on more than one class, each unlocking at its own evolution stage. The classes column tells you exactly who gets what – and when.
What is the best way to plan a build with this list?
Filter by your class first, then compare skills by their costs and by the stat they demand. Match your Strength, Dexterity, Energy, Vitality and Command spread to the abilities you actually plan to spam, and let the Imprint values decide where your mastery points go. Once you have a shortlist, cross-check it against a class guide before burning a reset.