Energy Ball – MU Online Skill Details
Magic damage skill for Dark Wizard (Imprint 110).
Damage, costs & requirements
Primary stat orientation: No specific attribute requirement.
Damage & costs
- Base damage 3
- Mana cost1
- Range6
- Imprint value110
Requirements
- Required level0
- Required strength0
- Required dexterity0
- Required vitality0
- Required energy0
- Required command0
Which classes can use this skill?
One class line. Each one opens that class's skill list.
The number attached to each class in the game data (DarkWizard="1",
Alchemist="5" and so on) shows which evolution of that class unlocks the
skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class,
5 = 5th class evolution.
About Energy Ball
Energy Ball is a magic damage skill in MU Online. Only these classes can use it: Dark Wizard. There is no level gate on it, meaning it slots into builds across all stages of progression. On SilverMU its raw base damage is 3 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 110, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.
This data comes straight from SilverMU's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.