Season 22 · Map index

MU Online Maps – Full Map List for Towns, Dungeons and Events

Every zone on the realm by map ID: towns, hunting fields, event maps and boss arenas.

127 maps 81 layout files From the server files

Search MU Online Maps

Complete MU Online Map List

42 of 127 maps · sorted by map ID

Map ID Map Role / type Attribute file
7AtlansHunting field07_Atlans.att
8TarkanHunting field08_Tarkan.att
10IcarusHunting field10_Icarus.att
33AidaHunting field33_Aida.att
34Crywolf (First Zone)Hunting field34_Crywolf.att
37Kanturu RuinsHunting field37_Kanturu.att
38Kanturu (Remain)Hunting field38_KanturuRemain.att
56Swamp of CalmnessHunting field56_SwampOfCalmness.att
57RaklionHunting field57_Raklion.att
80Karutan 1Hunting field80_Karutan1.att
81Karutan 2Hunting field81_Karutan2.att
91AcheronHunting field91_Acheron.att 2 maps share this layout
95DebenterHunting field95_Debenter.att 2 maps share this layout
110NarsHunting field110_Nars.att
112FereaHunting field112_Ferea.att
113Nixie LakeHunting field113_NixieLake.att
116Deep Dungeon 1Hunting field116_DeepDungeon1.att
117Deep Dungeon 2Hunting field117_DeepDungeon2.att
118Deep Dungeon 3Hunting field118_DeepDungeon3.att
119Deep Dungeon 4Hunting field119_DeepDungeon4.att
120Deep Dungeon 5Hunting field120_DeepDungeon5.att
122Swamp of DarknessHunting field122_SwampOfDarkness.att
123Kubera Mine (Fire)Hunting field123_KuberaMine.att 5 maps share this layout
124Kubera Mine (Water)Hunting field123_KuberaMine.att 5 maps share this layout
125Kubera Mine (Earth)Hunting field123_KuberaMine.att 5 maps share this layout
126Kubera Mine (Wind)Hunting field123_KuberaMine.att 5 maps share this layout
127Kubera Mine (Darkness)Hunting field123_KuberaMine.att 5 maps share this layout
128Abyss of Atlas 1Hunting field128_AbyssOfAtlas1.att
129Abyss of Atlas 2Hunting field129_AbyssOfAtlas2.att
130Abyss of Atlas 3Hunting field130_AbyssOfAtlas3.att
131Scorched CanyonHunting field131_ScorchedCanyon.att
132Red Smoke IcarusHunting field132_RedSmokeIcarus.att
134Ashy AidaHunting field134_AshyAida.att
135Old KethotumHunting field135_OldKethotum.att
136Blaze KethotumHunting field136_BlazeKethotum.att
137Kanturu UndergroundsHunting field137_Kanturu_Undergrounds.att
138Volcano IgnisHunting field138_Volcano_Ignis.att
140Bloody TarkanHunting field140_BloodyTarkan.att
142Twisted KarutanHunting field142_TwistedKarutan.att
144Swamp of DestructionHunting field144_SwampOfDestruction.att
146Raklion of OblivionHunting field146_RaklionOfOblivion.att
199Lost Land of TarkanHunting field199_LostLandOfTarkan.att

About the map list

Every zone in MU Online has a job. Towns keep you safe, hunting fields feed you XP, dungeons hide the nasty stuff, and arenas host events like Blood Castle, Devil Square and Chaos Castle. Under the hood, each one is just a map ID plus an attribute (ATT) layout file — the file that tells the server where you can walk and where the safe zone ends.

This table is built from SilverMU's own server files, so it shows exactly which MU Online maps exist here on the Season 22 realm. And because it mirrors the live config, as new update zones like Raklion of Oblivion and the Elite Zones roll out on the server, they show up in this list automatically. Each entry tells you the zone's role and the layout file it runs on, so you can pull up just the MU Online hunting maps and pick your next grinding spot before you jump in-game.

  • Scan the complete map table — every ID from Lorencia (0) up to the newest endgame zones.
  • Spot tiered event maps that run several stages of Blood Castle or Devil Square on one shared layout.
  • Match a zone's role to your character, then check the events page and our guides for what to do there.

MU Online Map Data Explained

Map ID
The game engine tracks every zone by a number, not a name. 0 – Lorencia, 1 – Dungeon, 2 – Devias, 3 – Noria — those are the classic low IDs. Whenever a warp, event or server script sends your character somewhere, it targets one of these numbers.
Map name
Each zone is listed under the same name SilverMU uses on its rankings, character pages and warp page, so 11_BloodCastle.att shows up as Blood Castle 1 to Blood Castle 8, one row per map ID. Map IDs that point at the empty Null.att layout, or that nothing on the server leads to (no gate, monster spawn or instance entry), are left out.
Attribute file (ATT)
Think of the .att file as a zone's floor plan. It marks which tiles you can step on, where walls block you, where the no-PK safe area sits and where gates and event triggers live. Several map IDs can point at one file — that is how the many levels of Blood Castle and Chaos Castle reuse a single layout.
Shared layout
When several map IDs run on the same layout file, the row says how many, for example 8 maps. That almost always means a tiered event — Devil Square and Blood Castle are the classic cases. For server tinkerers it is also a warning: touch one shared file and every map linked to it changes too.
Role / type
Every zone gets one tag so you instantly know what it is for. Use the type chips above the list to pull up only the type you need.
  • Town Town / safe zone
  • Hunting field Monster hunting field / leveling map
  • Event / dungeon Instanced event / dungeon
  • Boss arena Boss arena / raid map
  • PvP arena PvP arena / duel map
  • Field / event Field / event map
  • Quest Quest / scenario map

MU Online Map FAQ

How does travel between MU Online maps work?
Use the in-game warp window, walk through gates out in the fields, or talk to travel NPCs in towns. Behind the scenes each of those options targets a map ID plus a set of coordinates — the same IDs shown in the table on this page. Event zones like Blood Castle and Devil Square open through their own event NPCs on a schedule instead.
What is a map ID in MU Online?
The map ID is the number the game engine uses to identify a zone: Lorencia is 0, Dungeon is 1, Devias is 2 and Noria is 3. Warps, scripts and events all point at these numbers rather than at names, which is why this page pairs every ID with a readable map name.
Why do some MU Online maps share one layout file?
Tiered events reuse geometry. The many levels of Blood Castle, Devil Square, Chaos Castle and Doppelganger all play out on the same base layout — only the monsters, entry rules and rewards change per level. So the server points several map IDs at one ATT file, and that is why the same layout file shows up more than once in the list.