SilverMU Crafting & Combination Success Rates
65–74% 75–89% 90–100% color = how good your odds are, at a glance
Last synced from the server files: Nov 2, 2026
Every System, at a Glance
Item Level Up (+0 to +15)
+0 to +9 is a direct jewel application, not the Chaos Machine — Jewel of Bless on normal items, Jewel of Soul on excellent/socket/pentagram items, both 100% and unconditional (no ini-configurable fail chance). +10 and up needs the Chaos Machine: success chance shown below; a Talisman of Luck adds up to +10% on top, and a Luck-optioned item adds a further +1%.
| Level | Normal item | Excellent item | Socket item | Pentagram item |
|---|---|---|---|---|
| +0 → +9 (each) | 100% | 100% | 100% | 100% |
| +10 | 100% | 100% | 100% | 100% |
| +11 | 100% | 100% | 100% | 100% |
| +12 | 100% | 100% | 100% | 100% |
| +13 | 100% | 100% | 100% | 100% |
| +14 | 100% | 100% | 100% | 100% |
| +15 | 100% | 100% | 100% | 100% |
Legendary Item — Temple Guard / Imperial Stage & Level Up
Upgrading Mastery-tier gear into Temple Guard, and Temple Guard into Imperial.
| Combination | Success rate |
|---|---|
| Stage up (regular) | 0% |
| Level up (regular) | 50% |
| Stage up (elite) | 0% |
| Level up (elite) | 60% |
Wings
Creating, empowering and leveling up wings.
| Wing / component | Success rate | Cost |
|---|---|---|
| 2nd wings | 1% | — |
| 2.5 wings | 1% | — |
| 3rd wings (Feather) | 1% | — |
| 3rd wings (Relic) | 1% | — |
| 4th wings (Feather) | 1% | — |
| 4th wings (Relic) | 1% | — |
| 5th wings (Relic) | 1% | — |
| Wing Core — create | 100% | 500,000,000 Zen |
| Wing Core — level up (+0 to +14) | 65% – 90% | 1,000,000–8,000,000 Zen + 1–5x Reinforcement Stone |
Exact ingredient lists for creating 2nd–5th wings and the base Wing Core aren't stored in readable server config — like Excellent/Ancient item creation, that recipe is compiled into the game client, not the server files, so only the success rate is configurable here. The items involved are a Wing Relic and Wing Chaos Combination Amulet for that tier, plus Gemstone and (for higher wings) Uriel's Feather.
Potions
Sacred Divine potion combinations.
| Combination | Success rate |
|---|---|
| Small SD Potion | 90% |
| SD Potion | 85% |
| Large SD Potion | 80% |
Horn of Fenrir Chain
Three sequential combinations — Fragment → Broken Horn → Horn of Fenrir. Each step must succeed in order.
| Step | Success rate |
|---|---|
| 1. Fragment of Horn | 100% |
| 2. Broken Horn | 100% |
| 3. Horn of Fenrir | 100% |
Overall chance of completing the full chain in one attempt at each step: ~100%.
Spider Artifact
| Combination | Success rate |
|---|---|
| Spider Artifact mix | 100% |
Level 380 Item Reforge
Rerolling the bonus option on a level-380 weapon/armor piece. Rate depends on the item's current level.
| Item level | Success rate |
|---|---|
| 1-6 | 50% |
| 7-9 | 60% |
| 10-13 | 70% |
| 14-15 | 80% |
Harmony System
Jewel of Harmony creation, applying it to gear, and Refining Stone recycling.
| Combination | Success rate |
|---|---|
| Create Jewel of Harmony | 80% |
| Apply Jewel of Harmony to gear | 60% |
| Create Lower Refining Stone | 20% |
| Create Higher Refining Stone | 50% |
| Smelt item (normal) | 20% |
| Smelt item (excellent) | 80% |
Guardian Item Level Up
Leveling up a Guardian item (pet-tier gear). "On fail" shows what happens to the item if the roll misses.
| Level | Success rate | On fail |
|---|---|---|
| +0 → +1 | 70% | No change |
| +1 → +2 | 70% | Drop 1 level |
| +2 → +3 | 70% | Drop 1 level |
| +3 → +4 | 70% | Drop 1 level |
| +4 → +5 | 70% | Drop 1 level |
| +5 → +6 | 70% | Drop 1 level |
| +6 → +7 | 70% | Drop 1 level |
| +7 → +8 | 70% | Drop 1 level |
| +8 → +9 | 70% | Drop 1 level |
| +9 → +10 | 70% | Drop 1 level |
| +10 → +11 | 70% | Reset to +0 |
| +11 → +12 | 70% | Reset to +0 |
| +12 → +13 | 70% | Reset to +0 |
| +13 → +14 | 70% | Reset to +0 |
| +14 → +15 | 70% | Reset to +0 |
Guardian Item Upgrade & Pet Evolution
Upgrading a Guardian item into the next tier, and evolving pets. Rate rises with the input item's level.
| Combination | Success rate range |
|---|---|
| Guardian item upgrade (13 gear chains) | 60% – 100% |
| Pet creation / evolution | 50% |
Mastery Gear (Bloodangel → Imperial) & Earrings
The main armor/weapon progression line — Bloodangel, Darkangel, Holyangel, Blue Eye, Silver Heart, Manticore, Brilliant, Apocalypse, Lightning, Temple Guard, Imperial.
| Combination | Success rate |
|---|---|
| Standard gear combination (entire line) | 100% |
| Random Blood Angel piece (helm/armor/pants/gloves/boots) | 40% |
| Earring level up (by input tier) | 60% – 100% |
Pentagram
Leveling up the wing and earring options carried by a Pentagram item. Ranges show the lowest and highest rate across levels — cheaper early attempts land at the high end.
| Combination | Success rate |
|---|---|
| Pentagram wing option level up (+0 to +14) | 100% |
| Pentagram earring level up (+0 to +14) | 100% |
Elemental Options
Leveling up the enhanced elemental damage/defense option on Pentagram-tier gear.
| Combination | Success rate |
|---|---|
| Enhanced elemental option level up (+0 to +14) | 100% |
Errtel
Creating, ranking up, leveling and extracting Errtels — the socketable jewels that carry a Pentagram's elemental options.
| Combination | Success rate |
|---|---|
| Create Errtel (from fragments) | 50% |
| Errtel rank up (rank 2-5, level 7+) | 100% |
| Errtel option level up (by rank & level) | 0% – 100% |
| Errtel extraction from Pentagram | 100% |
| Add elemental option to wings (by Errtel level) | 1% – 90% |
Socket Systems
Assembling a Socket Weapon, upgrading an existing socket item into a fresh higher tier, removing a Seed Sphere from a socket, and leveling a Seed Sphere up before you socket it. Materials are consumed either way on the tier upgrade and the sphere level-up, so play it safe with spares.
| Combination | Success rate |
|---|---|
| Socket Weapon assembly | 1% |
| Socket item tier upgrade (118 gear pieces) | 80% |
| Remove Seed Sphere from a socket | 90% |
| Seed Sphere level up (114 steps) | 36% – 90% |
Reading These Numbers
No hidden math, no guessing. Every number on this page is pulled straight from the live server — the same odds you actually get in game.
Every combine, upgrade and mix below shows its base chance from the server files before any Luck or Talisman bonus is added.
- Why do some rows show a range instead of one number?
- Systems like Errtel leveling or Guardian upgrades have a different rate per level or rank. The range shows the lowest and highest chance for that system.
- Does a Talisman of Luck or Luck option stack with these?
- Yes, where noted — those add on top of the base rate shown here rather than replacing it.
- What happens if a combination fails?
- Where failure has a real consequence (item destroyed, level lost) it is called out directly in the table. If nothing is noted, materials are spent but your item is safe.