Spell of Restriction – MU Online Skill Details
Utility or control skill for Alchemist, Crusader, Dark Knight + others (Imprint 100).
Damage, costs & requirements
Primary stat orientation: No specific attribute requirement.
Damage & costs
- Base damage 0
- Mana cost30
- Range3
- Imprint value100
Requirements
- Required level0
- Required strength0
- Required dexterity0
- Required vitality0
- Required energy0
- Required command0
Which classes can use this skill?
15 class lines. Each one opens that class's skill list.
- DW Dark Wizard 1st class (starter form)
- DK Dark Knight 1st class (starter form)
- FE Fairy Elf 1st class (starter form)
- MG Magic Gladiator 1st class (starter form)
- DL Dark Lord 1st class (starter form)
- SU Summoner 1st class (starter form)
- RF Rage Fighter 1st class (starter form)
- GL Grow Lancer 1st class (starter form)
- RW Rune Wizard 1st class (starter form)
- SL Slayer 1st class (starter form)
- LW Light Wizard 1st class (starter form)
- LM Lemuria Mage 1st class (starter form)
- IK Illusion Knight 1st class (starter form)
- ALC Alchemist 1st class (starter form)
- CR Crusader 1st class (starter form)
The number attached to each class in the game data (DarkWizard="1",
Alchemist="5" and so on) shows which evolution of that class unlocks the
skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class,
5 = 5th class evolution.
About Spell of Restriction
Spell of Restriction is an utility or control skill in MU Online. Its main users are Alchemist, Crusader, Dark Knight, Dark Lord, plus a handful of other classes. There is no level gate on it, meaning it slots into builds across all stages of progression. It deals no direct damage by itself; its job is utility, buffing or passive power instead. With an Imprint value of 100, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.
This data comes straight from SilverMU's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.