Every MU Online Skill — Damage, Levels & Class Requirements

Your skills decide how your character actually fights in MU Online – the nukes, melee combos, buffs, debuffs and crowd control you spam every day. Everything on this page comes out of SilverMU's live server data, so what you see here is a searchable MU Online skill list with the base damage, unlock level, stat minimums and exact class stage behind each ability.

The data comes from SilverMU's Season 22 server files, which carry the Season 21 Part 2-3 (CryWolf & Classes Renewal) changes – the patch that gave Elf, Magic Gladiator and Illusion Knight a full rework, introduced the Combat Power stat and added three class-based attack types: Gale, Chaos and Illusion. If you main one of the renewed classes, your kit plays differently now, so double-check your skills here before your next reset.

Pick a class in the filter, type a skill name or set a level range to narrow the table for Dark Wizard, Rune Wizard, Light Wizard, Lemuria Mage, Summoner, Gun Crusher, Dark Knight, Magic Gladiator, Rage Fighter, Slayer, Grow Lancer, Illusion Knight, Crusader, Fairy Elf, Dark Lord or Alchemist. Every row opens a detail page (like /skills/meteorite) with the full numbers, and the class overview and guides cover the bigger build picture.

  • Check base damage, unlock level and every stat requirement before you commit to a reset.
  • Read class flags such as DarkWizard="1" or Alchemist="5" as plain-English stage labels.
  • Compare Imprint values across your tree to decide where Skill Imprint and mastery points pay off most.

MU Online Skill Stats Explained

Base Damage
The raw Damage number the server assigns to a skill. Weapon damage, item options, elemental bonuses, buffs and mastery points all pile on top of this starting value.
Required Level
ReqLevel is the character level you must hit before the skill can be learned or cast. The stronger the ability, the later it opens up – most top-tier picks are built with mid or late game in mind.
Required Energy / Strength / Dexterity / Command / Vitality
These five values (ReqEnergy, ReqStrength, ReqDexterity, ReqCommand, ReqVitality) are the stat points a character needs before the skill works at all. They also tell you what the skill scales with: big Energy numbers point at casters such as Dark Wizard or Rune Wizard, while heavy Strength demands belong to melee classes like Dark Knight, Magic Gladiator or Crusader.
Class Flags (DarkWizard="1", Alchemist="5", etc.)
Every class column in the data – one per class, from DarkWizard all the way to Crusader – holds one number:
  • 0 – the class never gets this skill.
  • 1 – open to the base 1st class.
  • 2 – needs the 2nd class (finish the second class-up quest first).
  • 3 – needs the 3rd class evolution.
  • 4 – needs the 4th / majestic evolution.
  • 5 – locked behind the 5th class evolution, e.g. Alchemist="5" on late Alchemist abilities.
The table below already translates those numbers into labels like “Dark Wizard (2nd class)”, so there is nothing to decode by hand.
Imprint Value
Imprint value is a scaling score lifted directly from the game data. Skill Imprint and mastery systems use it to decide how much a skill grows per upgrade, so a bigger number means more payoff every time you invest in that skill.

Search MU Online Skills

Start typing a name, choose a class or enter a level range – the table below updates as you type.

0 skills currently visible in the table.

Complete MU Online Skill List (by Index)

The skill database is temporarily unavailable. Please try again in a few minutes.

MU Online Skill FAQ

How do you learn skills in MU Online?
Most abilities come from orbs, scrolls and skill books – buy them from NPCs or hunt the monsters that drop them. Once your character clears the level, stat and class gates listed in this table, using the item unlocks the skill for good. A few end-game abilities skip the item route entirely – those come through the Master Skill Tree or through quest rewards.
Why do several classes share the same skill?
Some skills in MU Online are simply shared. Common buffs, movement abilities and mastery passives often show up on more than one class, each unlocking at its own evolution stage. The class and stage column in the table tells you exactly who gets what – and when.
What is the best way to plan a build with this list?
Filter by your class first, then compare skills by unlock level and by the stat they demand. Match your Strength, Dexterity, Energy, Vitality and Command spread to the abilities you actually plan to spam, and let the Imprint values decide where your mastery points go. Once you have a shortlist, cross-check it against a class guide before burning a reset.