Season 22 · Game data

Lista de abilități MU Online – Baza de date completă cu abilități și vrăji pe clase

Every skill on the realm with its damage, costs, stat needs and the classes that learn it.

965 skills 16 classes From the server files

Search MU Online Skills

Complete MU Online Skill List (by Index)

Found 238 of 965 skills for Summoner. Page 1 of 5.

Skill Damage Mana AG Requirements Class & stage
MeteoriteRegularMagicRange 6Imprint 110ID 2
2112No AG costENE 104Dark Wizard, Magic Gladiator, Summoner, Rune Wizard, Lemuria Mage, Alchemist
Fire BallRegularMagicRange 6Imprint 110ID 4
83No AG costENE 40Dark Wizard, Magic Gladiator, Summoner, Rune Wizard, Lemuria Mage, Alchemist
IceRegularMagicRange 6Imprint 110ID 7
1038No AG costENE 120Dark Wizard, Magic Gladiator, Summoner, Light Wizard, Lemuria Mage, Alchemist
Power WaveRegularMagicRange 6Imprint 110ID 11
145No AG costENE 56Dark Wizard, Magic Gladiator, Summoner, Light Wizard, Lemuria Mage, Alchemist
LanceRegularRange 6ID 45
9015010NoneDark Wizard, Summoner, Rune Wizard, Light Wizard, Lemuria Mage, Alchemist
StunRegularPassiveRange 2ID 67
No damage7050NoneAll except Rage Fighter, Grow Lancer, Gun Crusher
Cancel StunRegularPassiveID 68
No damage2530NoneAll except Rage Fighter, Grow Lancer, Gun Crusher
Swell ManaRegularBuffID 69
No damage3530NoneAll except Rage Fighter, Grow Lancer, Gun Crusher
InvisibilityRegularPassiveID 70
No damage8060NoneAll except Rage Fighter, Grow Lancer, Gun Crusher
Cancel InvisibilityRegularPassiveID 71
No damage4030NoneAll except Rage Fighter, Grow Lancer, Gun Crusher
Abolish MagicRegularPassiveID 72
No damage9070NoneAll classes
Plasma StormRegularRange 6ID 76
605020NoneAll classesstage varies
Spell of ProtectionIllusion TempleUtilityID 210
No damage30No AG costNoneAll except Gun Crusher
Spell of RestrictionIllusion TempleUtilityRange 3ID 211
No damage30No AG costNoneAll except Gun Crusher
Spell of PursuitIllusion TempleUtilityID 212
No damage30No AG costNoneAll except Gun Crusher
Shied-BurnIllusion TempleUtilityRange 3ID 213
No damage30No AG costNoneAll except Gun Crusher
Drain LifeRegularMagicRange 6ID 214
3550No AG costENE 150Summoner
Chain LightningRegularMagicRange 6Imprint 105ID 215
7085No AG costENE 245Summoner
Damage ReflectionRegularBuffRange 5ID 217
No damage4010ENE 375Summoner
BerserkerRegularBuffRange 5ID 218
No damage10050ENE 300Summoner
SleepRegularUtilityRange 6ID 219
No damage203ENE 180Summoner
WeaknessRegularUtilityRange 8ID 221
No damage5015ENE 663Summoner
InnovationRegularUtilityRange 8ID 222
No damage5015ENE 663Summoner
ExplosionRegularAttackRange 4Imprint 110ID 223
4035No AG costENE 300Summoner
RequiemRegularAttackRange 4Imprint 110ID 224
65604ENE 416Summoner
PollutionRegularAttackRange 4Imprint 110ID 225
80708ENE 542Summoner
Lightning ShockRegularMagicRange 6Imprint 105ID 230
951157ENE 823Summoner
Death ScytheRegularAttackRange 6Imprint 110ID 288
7512020ENE 930Summonerfrom 3rd class
DarknessRegularBuffRange 5ID 289
No damage10050ENE 300Summoner
Blessing of ExperienceRegularBuffRange 8ID 298
No damage5No AG costNoneAll classes
Durability Reduction (1)Master passiveID 300
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
PvP Defense Rate IncreaseMaster passiveID 301
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Maximum SD increaseMaster passiveID 302
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Auto Mana Recovery IncreaseMaster passiveID 303
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Poison Resistance IncreaseMaster passiveID 304
Master skill: a formula number, not damageNo mana costNo AG costNoneDark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Grow Lancer, Rune Wizard, Slayer, Illusion Knight, Crusader,from 3rd class
Durability Reduction (2)Master passiveID 305
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
SD Recovery Speed IncreaseMaster passiveID 306
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Automatic HP Recovery IncreaseMaster passiveID 307
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Lightning Resistance IncreaseMaster passiveID 308
Master skill: a formula number, not damageNo mana costNo AG costNoneDark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Grow Lancer, Rune Wizard, Slayer, Illusion Knight, Crusader,from 3rd class
Defense IncreaseMaster passiveID 309
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Automatic AG Recovery IncreaseMaster passiveID 310
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Ice Resistance IncreaseMaster passiveID 311
Master skill: a formula number, not damageNo mana costNo AG costNoneDark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Grow Lancer, Rune Wizard, Slayer, Illusion Knight, Crusader,from 3rd class
Durability Reduction (3)Master passiveID 312
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Defense Success Rate IncreaseMaster passiveID 313
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Cast InvincibilityMaster passiveID 314
Master skill: a formula number, not damageNo mana costNo AG costNoneDark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Grow Lancer, Rune Wizard, Slayer, Illusion Knight, Crusader,from 3rd class
Armor Set Bonus IncreaseMaster passiveID 315
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter,from 3rd class
Energy IncreaseMaster passiveID 317
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter, Gun Crusher,from 3rd class
Stamina IncreaseMaster passiveID 318
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter, Gun Crusher,from 3rd class
Agility IncreaseMaster passiveID 319
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter, Gun Crusher,from 3rd class
Strength IncreaseMaster passiveID 320
Master skill: a formula number, not damageNo mana costNo AG costNoneAll except Rage Fighter, Gun Crusher,from 3rd class

About the skill list

Your skills decide how your character actually fights in MU Online – the nukes, melee combos, buffs, debuffs and crowd control you spam every day. Everything on this page comes out of SilverMU's live server data, so what you see here is a searchable MU Online skill list with the base damage, mana and AG cost, stat minimums and exact class stage behind each ability.

The data comes from SilverMU's Season 22 server files, which carry the Season 21 Part 2-3 (CryWolf & Classes Renewal) changes – the patch that gave Elf, Magic Gladiator and Illusion Knight a full rework, introduced the Combat Power stat and added three class-based attack types: Gale, Chaos and Illusion. If you main one of the renewed classes, your kit plays differently now, so double-check your skills here before your next reset.

Pick a class with the chips above the list, choose a skill type or type a skill name to narrow it down for Dark Wizard, Rune Wizard, Light Wizard, Lemuria Mage, Summoner, Gun Crusher, Dark Knight, Magic Gladiator, Rage Fighter, Slayer, Grow Lancer, Illusion Knight, Crusader, Fairy Elf, Dark Lord or Alchemist. Every name opens a detail page (like /skills/meteorite) with the full numbers, and the class overview and guides cover the bigger build picture.

  • Check base damage, mana and AG cost and every stat requirement before you commit to a reset.
  • Read class flags such as DarkWizard="1" or Alchemist="5" as plain-English stage labels.
  • Compare Imprint values across your tree to decide where Skill Imprint and mastery points pay off most.

MU Online Skill Stats Explained

Base Damage
The raw Damage number the server assigns to a skill. Weapon damage, item options, elemental bonuses, buffs and mastery points all pile on top of this starting value. Master tree skills keep a formula number in that field instead, so their rows show a dash; each skill's own page lists the number.
Mana & AG
What one cast costs: ManaUsage and BPUsage (AG, the stamina bar) from the server files. A dash means the skill costs none of it.
Required Level
ReqLevel is the character level you must hit before the skill can be learned or cast. On SilverMU only 3 skills set one, so the list shows it (as “Lv”) only where it applies.
Required Energy / Strength / Dexterity / Command / Vitality
These five values (ReqEnergy, ReqStrength, ReqDexterity, ReqCommand, ReqVitality) are the stat points a character needs before the skill works at all. They also tell you what the skill scales with: big Energy numbers point at casters such as Dark Wizard or Rune Wizard, while heavy Strength demands belong to melee classes like Dark Knight, Magic Gladiator or Crusader. The list shows only the ones a skill asks for; “None” means it asks for none.
Class Flags (DarkWizard="1", Alchemist="5", etc.)
Every class column in the data – one per class, from DarkWizard all the way to Crusader – holds one number:
  • 0 – the class never gets this skill.
  • 1 – open to the base 1st class.
  • 2 – needs the 2nd class (finish the second class-up quest first).
  • 3 – needs the 3rd class evolution.
  • 4 – needs the 4th / majestic evolution.
  • 5 – locked behind the 5th class evolution, e.g. Alchemist="5" on late Alchemist abilities.
The list translates those numbers for you: the classes column notes a later evolution (“from 3rd class”), or “stage varies” when it differs by class.
Imprint Value
Imprint value is a scaling score lifted directly from the game data. Skill Imprint and mastery systems use it to decide how much a skill grows per upgrade, so a bigger number means more payoff every time you invest in that skill. The list names it beside the skill when it is not 100; every skill's page lists it.
Skill type

Where a skill sits, read from its UseType in the server files. Each type opens its part of the list.

Class codes
  • DW Dark Wizard
  • DK Dark Knight
  • FE Fairy Elf
  • MG Magic Gladiator
  • DL Dark Lord
  • SU Summoner
  • RF Rage Fighter
  • GL Grow Lancer
  • RW Rune Wizard
  • SL Slayer
  • GC Gun Crusher
  • LW Light Wizard
  • LM Lemuria Mage
  • IK Illusion Knight
  • ALC Alchemist
  • CR Crusader

MU Online Skill FAQ

How do skills work in MU Online?
Skills are the abilities your character picks up from orbs, scrolls and skill books. Every skill carries three gates: a character level, stat minimums (Strength, Dexterity, Vitality, Energy, Command) and a class restriction. Clear all three and you can learn it, then slot it into your rotation for grinding, boss runs and PvP.
What does a class flag such as DarkWizard="1" or Alchemist="5" mean?
The number next to a class name tells you which evolution of that class unlocks the skill: 1 is the base class, 2 needs the second class (earned through the second class quest), 3 the third, 4 the fourth, and 5 marks abilities reserved for a 5th evolution, like Alchemist="5".
What is the Imprint value on a MU Online skill?
Imprint is a scaling score pulled straight out of the game data. Skill Imprint and mastery systems lean on it when deciding how much a skill improves per upgrade – the higher the number, the bigger the payoff from imprinting that skill instead of another one.
How do you learn skills in MU Online?
Most abilities come from orbs, scrolls and skill books – buy them from NPCs or hunt the monsters that drop them. Once your character clears the level, stat and class gates listed here, using the item unlocks the skill for good. A few end-game abilities skip the item route entirely – those come through the Master Skill Tree or through quest rewards.
Why do several classes share the same skill?
Some skills in MU Online are simply shared. Common buffs, movement abilities and mastery passives often show up on more than one class, each unlocking at its own evolution stage. The classes column tells you exactly who gets what – and when.
What is the best way to plan a build with this list?
Filter by your class first, then compare skills by their costs and by the stat they demand. Match your Strength, Dexterity, Energy, Vitality and Command spread to the abilities you actually plan to spam, and let the Imprint values decide where your mastery points go. Once you have a shortlist, cross-check it against a class guide before burning a reset.