Season 22 · Game data

MU Online Skill List – Complete Class Skill & Spell Database

Every skill on the realm with its damage, costs, stat needs and the classes that learn it.

965 skills 16 classes From the server files

Search MU Online Skills

Complete MU Online Skill List (by Index)

Found 24 of 965 skills in 5th class skills.

Skill Damage Mana AG Requirements Class & stage
Meteor Storm of Gale5th classMagicRange 6Imprint 110ID 2037
10510520ENE 1,160Dark Wizardfrom 5th class
Sword Blow of Saturation5th classPhysicalRange 6Imprint 105ID 2040
301917STR 1,090Dark Knightfrom 5th class
Destruction of Gale5th classPhysicalRange 5Imprint 110ID 2043
1203024NoneDark Knightfrom 5th class
Raining Arrow of Saturation5th classPhysicalRange 7Imprint 110ID 2044
65198DEX 1,163Fairy Elffrom 5th class
Holy Bolt of Gale5th classMagicRange 6Imprint 110ID 2047
77730No AG costENE 1,200Fairy Elffrom 5th class
Chaos Blade of Saturation5th classPhysicalRange 3Imprint 105ID 2049
3501914STR 900Magic Gladiatorfrom 5th class
Havok Spear of Wrath5th classMagicRange 6Imprint 110ID 2051
1509220ENE 1,326Magic Gladiatorfrom 5th class
Wind Soul of Saturation5th classPhysicalRange 6Imprint 110ID 2054
1303819STR 717Dark Lordfrom 5th class
Fire Beast of Saturation5th classMagicRange 7Imprint 105ID 2058
1009511ENE 1,220Summonerfrom 5th class
Death Scythe of Fury5th classMagicRange 6Imprint 105ID 2060
9512020ENE 930Summonerfrom 5th class
Dark Side of Saturation5th classRange 6Imprint 110ID 2061
No damage927NoneRage Fighterfrom 5th class
Spirit Hook of Saturation5th classPhysicalRange 3Imprint 105ID 2063
2552721VIT 1,480Rage Fighterfrom 5th class
Oversting of Saturation5th classPhysicalRange 6Imprint 110ID 2065
3202717DEX 1,470Grow Lancerfrom 5th class
Lightning Storm of Gale5th classMagicRange 8Imprint 110ID 2068
300807ENE 1,080Rune Wizardfrom 5th class
Pierce Attack of Saturation5th classPhysicalRange 6Imprint 110ID 2071
1702010STR 300DEX 1,100Slayerfrom 5th class
Bursting Flare of Gale5th classMagicRange 6Imprint 105ID 2073
501413ENE 1,075Gun Crusherfrom 5th class
Ultimate Storm of Saturation5th classMagicRange 7Imprint 110ID 2076
10956ENE 1,250Lemuria Magefrom 5th class
Spear Storm of Saturation5th classMagicRange 6Imprint 110ID 2080
1601087ENE 1,160Light Wizardfrom 5th class
Blade Storm of Saturation5th classPhysicalRange 6Imprint 110ID 2082
3001010DEX 1,150Illusion Knightfrom 5th class
Wild Breath of Gale5th classPhysicalRange 6Imprint 110ID 2089
3203519STR 1,020Grow Lancerfrom 5th class
Fiery Countless Weapon5th classMagicRange 6Imprint 110ID 2094
16012013ENE 1,025Alchemistfrom 5th class
Spirit Blast of Anger5th classPhysicalRange 6Imprint 110ID 2096
3503516STR 800CMD 620Dark Lordfrom 5th class
Rune Phrase of Saturation5th classMagicRange 7Imprint 110ID 2103
160906ENE 1,180Rune Wizardfrom 5th class
Sacred Impact of Gale5th classPhysicalRange 7Imprint 190ID 2109
3502819Lv 160STR 1,045DEX 418Crusaderfrom 5th class

About the skill list

Your skills decide how your character actually fights in MU Online – the nukes, melee combos, buffs, debuffs and crowd control you spam every day. Everything on this page comes out of SilverMU's live server data, so what you see here is a searchable MU Online skill list with the base damage, mana and AG cost, stat minimums and exact class stage behind each ability.

The data comes from SilverMU's Season 22 server files, which carry the Season 21 Part 2-3 (CryWolf & Classes Renewal) changes – the patch that gave Elf, Magic Gladiator and Illusion Knight a full rework, introduced the Combat Power stat and added three class-based attack types: Gale, Chaos and Illusion. If you main one of the renewed classes, your kit plays differently now, so double-check your skills here before your next reset.

Pick a class with the chips above the list, choose a skill type or type a skill name to narrow it down for Dark Wizard, Rune Wizard, Light Wizard, Lemuria Mage, Summoner, Gun Crusher, Dark Knight, Magic Gladiator, Rage Fighter, Slayer, Grow Lancer, Illusion Knight, Crusader, Fairy Elf, Dark Lord or Alchemist. Every name opens a detail page (like /skills/meteorite) with the full numbers, and the class overview and guides cover the bigger build picture.

  • Check base damage, mana and AG cost and every stat requirement before you commit to a reset.
  • Read class flags such as DarkWizard="1" or Alchemist="5" as plain-English stage labels.
  • Compare Imprint values across your tree to decide where Skill Imprint and mastery points pay off most.

MU Online Skill Stats Explained

Base Damage
The raw Damage number the server assigns to a skill. Weapon damage, item options, elemental bonuses, buffs and mastery points all pile on top of this starting value. Master tree skills keep a formula number in that field instead, so their rows show a dash; each skill's own page lists the number.
Mana & AG
What one cast costs: ManaUsage and BPUsage (AG, the stamina bar) from the server files. A dash means the skill costs none of it.
Required Level
ReqLevel is the character level you must hit before the skill can be learned or cast. On SilverMU only 3 skills set one, so the list shows it (as “Lv”) only where it applies.
Required Energy / Strength / Dexterity / Command / Vitality
These five values (ReqEnergy, ReqStrength, ReqDexterity, ReqCommand, ReqVitality) are the stat points a character needs before the skill works at all. They also tell you what the skill scales with: big Energy numbers point at casters such as Dark Wizard or Rune Wizard, while heavy Strength demands belong to melee classes like Dark Knight, Magic Gladiator or Crusader. The list shows only the ones a skill asks for; “None” means it asks for none.
Class Flags (DarkWizard="1", Alchemist="5", etc.)
Every class column in the data – one per class, from DarkWizard all the way to Crusader – holds one number:
  • 0 – the class never gets this skill.
  • 1 – open to the base 1st class.
  • 2 – needs the 2nd class (finish the second class-up quest first).
  • 3 – needs the 3rd class evolution.
  • 4 – needs the 4th / majestic evolution.
  • 5 – locked behind the 5th class evolution, e.g. Alchemist="5" on late Alchemist abilities.
The list translates those numbers for you: the classes column notes a later evolution (“from 3rd class”), or “stage varies” when it differs by class.
Imprint Value
Imprint value is a scaling score lifted directly from the game data. Skill Imprint and mastery systems use it to decide how much a skill grows per upgrade, so a bigger number means more payoff every time you invest in that skill. The list names it beside the skill when it is not 100; every skill's page lists it.
Skill type

Where a skill sits, read from its UseType in the server files. Each type opens its part of the list.

Class codes
  • DW Dark Wizard
  • DK Dark Knight
  • FE Fairy Elf
  • MG Magic Gladiator
  • DL Dark Lord
  • SU Summoner
  • RF Rage Fighter
  • GL Grow Lancer
  • RW Rune Wizard
  • SL Slayer
  • GC Gun Crusher
  • LW Light Wizard
  • LM Lemuria Mage
  • IK Illusion Knight
  • ALC Alchemist
  • CR Crusader

MU Online Skill FAQ

How do skills work in MU Online?
Skills are the abilities your character picks up from orbs, scrolls and skill books. Every skill carries three gates: a character level, stat minimums (Strength, Dexterity, Vitality, Energy, Command) and a class restriction. Clear all three and you can learn it, then slot it into your rotation for grinding, boss runs and PvP.
What does a class flag such as DarkWizard="1" or Alchemist="5" mean?
The number next to a class name tells you which evolution of that class unlocks the skill: 1 is the base class, 2 needs the second class (earned through the second class quest), 3 the third, 4 the fourth, and 5 marks abilities reserved for a 5th evolution, like Alchemist="5".
What is the Imprint value on a MU Online skill?
Imprint is a scaling score pulled straight out of the game data. Skill Imprint and mastery systems lean on it when deciding how much a skill improves per upgrade – the higher the number, the bigger the payoff from imprinting that skill instead of another one.
How do you learn skills in MU Online?
Most abilities come from orbs, scrolls and skill books – buy them from NPCs or hunt the monsters that drop them. Once your character clears the level, stat and class gates listed here, using the item unlocks the skill for good. A few end-game abilities skip the item route entirely – those come through the Master Skill Tree or through quest rewards.
Why do several classes share the same skill?
Some skills in MU Online are simply shared. Common buffs, movement abilities and mastery passives often show up on more than one class, each unlocking at its own evolution stage. The classes column tells you exactly who gets what – and when.
What is the best way to plan a build with this list?
Filter by your class first, then compare skills by their costs and by the stat they demand. Match your Strength, Dexterity, Energy, Vitality and Command spread to the abilities you actually plan to spam, and let the Imprint values decide where your mastery points go. Once you have a shortlist, cross-check it against a class guide before burning a reset.