Season 22 · Game data

MU Online-vaardighedenlijst – Complete database met klassevaardigheden & spreuken

Every skill on the realm with its damage, costs, stat needs and the classes that learn it.

965 skills 16 classes From the server files

Search MU Online Skills

Complete MU Online Skill List (by Index)

Found 190 of 965 skills in 4th class tree. Page 1 of 4.

Skill Damage Mana AG Requirements Class & stage
Increase Skill DMG4th treePassiveID 1001
No damageNo mana costNo AG costNoneAll classesfrom 4th class
DMG Count +14th treePassiveID 1002
No damageNo mana costNo AG costNoneAll classesfrom 4th class
DMG Count +24th treePassiveID 1003
No damageNo mana costNo AG costNoneAll classesfrom 4th class
DMG Count +34th treePassiveID 1004
No damageNo mana costNo AG costNoneAll classesfrom 4th class
DMG Count +44th treePassiveID 1005
No damageNo mana costNo AG costNoneAll classesfrom 4th class
DMG Count +24th treePassiveID 1006
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Increase Additional DMG Rate4th treePassiveID 1007
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Increase Attack Speed4th treePassiveID 1008
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Increase Range4th treePassiveID 1009
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Add Splash DMG4th treePassiveID 1010
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Increase Skill Range4th treePassiveID 1011
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Increase Target4th treePassiveID 1012
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Buff Synergy Effect4th treePassiveID 1013
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Buff Synergy Effect4th treePassiveID 1014
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Increase Skill Duration4th treePassiveID 1015
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Iron Defense (Learned)4th treeID 1016
37031NoneAll classesfrom 4th class
Enhance Iron Defense4th treeID 1017
37031NoneAll classesfrom 4th class
Weapon DMG Increase4th treePassiveID 1020
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Weapon Magic DMG Increase4th treePassiveID 1021
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Add Penetration Effect4th treePassiveID 1022
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Add Arrow Missile4th treePassiveID 1023
No damageNo mana costNo AG costNoneAll classesfrom 4th class
151No mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Poison Damage Enhancement4th treePassiveID 1028
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Chilling Effect Enhancement4th treePassiveID 1029
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Bleeding Damage Enhancement4th treePassiveID 1030
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Addiction Damage Increase4th treePassiveID 1036
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Freezing Damage Increase4th treePassiveID 1037
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Hemorrhage Damage Increase4th treePassiveID 1038
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Upgrade Poisoning (Addiction)4th treePassiveID 1062
No damageNo mana costNo AG costNoneAll classesfrom 4th class
Upgrade Chilling (Freezing)4th treePassiveID 1063
No damageNo mana costNo AG costNoneAll classesfrom 4th class

About the skill list

Your skills decide how your character actually fights in MU Online – the nukes, melee combos, buffs, debuffs and crowd control you spam every day. Everything on this page comes out of SilverMU's live server data, so what you see here is a searchable MU Online skill list with the base damage, mana and AG cost, stat minimums and exact class stage behind each ability.

The data comes from SilverMU's Season 22 server files, which carry the Season 21 Part 2-3 (CryWolf & Classes Renewal) changes – the patch that gave Elf, Magic Gladiator and Illusion Knight a full rework, introduced the Combat Power stat and added three class-based attack types: Gale, Chaos and Illusion. If you main one of the renewed classes, your kit plays differently now, so double-check your skills here before your next reset.

Pick a class with the chips above the list, choose a skill type or type a skill name to narrow it down for Dark Wizard, Rune Wizard, Light Wizard, Lemuria Mage, Summoner, Gun Crusher, Dark Knight, Magic Gladiator, Rage Fighter, Slayer, Grow Lancer, Illusion Knight, Crusader, Fairy Elf, Dark Lord or Alchemist. Every name opens a detail page (like /skills/meteorite) with the full numbers, and the class overview and guides cover the bigger build picture.

  • Check base damage, mana and AG cost and every stat requirement before you commit to a reset.
  • Read class flags such as DarkWizard="1" or Alchemist="5" as plain-English stage labels.
  • Compare Imprint values across your tree to decide where Skill Imprint and mastery points pay off most.

MU Online Skill Stats Explained

Base Damage
The raw Damage number the server assigns to a skill. Weapon damage, item options, elemental bonuses, buffs and mastery points all pile on top of this starting value. Master tree skills keep a formula number in that field instead, so their rows show a dash; each skill's own page lists the number.
Mana & AG
What one cast costs: ManaUsage and BPUsage (AG, the stamina bar) from the server files. A dash means the skill costs none of it.
Required Level
ReqLevel is the character level you must hit before the skill can be learned or cast. On SilverMU only 3 skills set one, so the list shows it (as “Lv”) only where it applies.
Required Energy / Strength / Dexterity / Command / Vitality
These five values (ReqEnergy, ReqStrength, ReqDexterity, ReqCommand, ReqVitality) are the stat points a character needs before the skill works at all. They also tell you what the skill scales with: big Energy numbers point at casters such as Dark Wizard or Rune Wizard, while heavy Strength demands belong to melee classes like Dark Knight, Magic Gladiator or Crusader. The list shows only the ones a skill asks for; “None” means it asks for none.
Class Flags (DarkWizard="1", Alchemist="5", etc.)
Every class column in the data – one per class, from DarkWizard all the way to Crusader – holds one number:
  • 0 – the class never gets this skill.
  • 1 – open to the base 1st class.
  • 2 – needs the 2nd class (finish the second class-up quest first).
  • 3 – needs the 3rd class evolution.
  • 4 – needs the 4th / majestic evolution.
  • 5 – locked behind the 5th class evolution, e.g. Alchemist="5" on late Alchemist abilities.
The list translates those numbers for you: the classes column notes a later evolution (“from 3rd class”), or “stage varies” when it differs by class.
Imprint Value
Imprint value is a scaling score lifted directly from the game data. Skill Imprint and mastery systems use it to decide how much a skill grows per upgrade, so a bigger number means more payoff every time you invest in that skill. The list names it beside the skill when it is not 100; every skill's page lists it.
Skill type

Where a skill sits, read from its UseType in the server files. Each type opens its part of the list.

Class codes
  • DW Dark Wizard
  • DK Dark Knight
  • FE Fairy Elf
  • MG Magic Gladiator
  • DL Dark Lord
  • SU Summoner
  • RF Rage Fighter
  • GL Grow Lancer
  • RW Rune Wizard
  • SL Slayer
  • GC Gun Crusher
  • LW Light Wizard
  • LM Lemuria Mage
  • IK Illusion Knight
  • ALC Alchemist
  • CR Crusader

MU Online Skill FAQ

How do skills work in MU Online?
Skills are the abilities your character picks up from orbs, scrolls and skill books. Every skill carries three gates: a character level, stat minimums (Strength, Dexterity, Vitality, Energy, Command) and a class restriction. Clear all three and you can learn it, then slot it into your rotation for grinding, boss runs and PvP.
What does a class flag such as DarkWizard="1" or Alchemist="5" mean?
The number next to a class name tells you which evolution of that class unlocks the skill: 1 is the base class, 2 needs the second class (earned through the second class quest), 3 the third, 4 the fourth, and 5 marks abilities reserved for a 5th evolution, like Alchemist="5".
What is the Imprint value on a MU Online skill?
Imprint is a scaling score pulled straight out of the game data. Skill Imprint and mastery systems lean on it when deciding how much a skill improves per upgrade – the higher the number, the bigger the payoff from imprinting that skill instead of another one.
How do you learn skills in MU Online?
Most abilities come from orbs, scrolls and skill books – buy them from NPCs or hunt the monsters that drop them. Once your character clears the level, stat and class gates listed here, using the item unlocks the skill for good. A few end-game abilities skip the item route entirely – those come through the Master Skill Tree or through quest rewards.
Why do several classes share the same skill?
Some skills in MU Online are simply shared. Common buffs, movement abilities and mastery passives often show up on more than one class, each unlocking at its own evolution stage. The classes column tells you exactly who gets what – and when.
What is the best way to plan a build with this list?
Filter by your class first, then compare skills by their costs and by the stat they demand. Match your Strength, Dexterity, Energy, Vitality and Command spread to the abilities you actually plan to spam, and let the Imprint values decide where your mastery points go. Once you have a shortlist, cross-check it against a class guide before burning a reset.