SilverMU Crafting & Combination Success Rates

65–74% 75–89% 90–100% color = how good your odds are, at a glance

Last synced from the server files: Nov 2, 2026

Item Level Up (+0 to +15)

+0 to +9 is a direct jewel application, not the Chaos Machine — Jewel of Bless on normal items, Jewel of Soul on excellent/socket/pentagram items, both 100% and unconditional (no ini-configurable fail chance). +10 and up needs the Chaos Machine: success chance shown below; a Talisman of Luck adds up to +10% on top, and a Luck-optioned item adds a further +1%.

LevelNormal itemExcellent itemSocket itemPentagram item
+0 → +9 (each)100%100%100%100%
+10100%100%100%100%
+11100%100%100%100%
+12100%100%100%100%
+13100%100%100%100%
+14100%100%100%100%
+15100%100%100%100%

Legendary Item — Temple Guard / Imperial Stage & Level Up

Upgrading Mastery-tier gear into Temple Guard, and Temple Guard into Imperial.

CombinationSuccess rate
Stage up (regular)0%
Level up (regular)50%
Stage up (elite)0%
Level up (elite)60%

Wings

Creating, empowering and leveling up wings.

Wing / componentSuccess rateCost
2nd wings1%—
2.5 wings1%—
3rd wings (Feather)1%—
3rd wings (Relic)1%—
4th wings (Feather)1%—
4th wings (Relic)1%—
5th wings (Relic)1%—
Wing Core — create100%500,000,000 Zen
Wing Core — level up (+0 to +14)65% – 90%1,000,000–8,000,000 Zen + 1–5x Reinforcement Stone

Exact ingredient lists for creating 2nd–5th wings and the base Wing Core aren't stored in readable server config — like Excellent/Ancient item creation, that recipe is compiled into the game client, not the server files, so only the success rate is configurable here. The items involved are a Wing Relic and Wing Chaos Combination Amulet for that tier, plus Gemstone and (for higher wings) Uriel's Feather.

Potions

Sacred Divine potion combinations.

CombinationSuccess rate
Small SD Potion90%
SD Potion85%
Large SD Potion80%

Horn of Fenrir Chain

Three sequential combinations — Fragment → Broken Horn → Horn of Fenrir. Each step must succeed in order.

StepSuccess rate
1. Fragment of Horn100%
2. Broken Horn100%
3. Horn of Fenrir100%

Overall chance of completing the full chain in one attempt at each step: ~100%.

Spider Artifact

CombinationSuccess rate
Spider Artifact mix100%

Level 380 Item Reforge

Rerolling the bonus option on a level-380 weapon/armor piece. Rate depends on the item's current level.

Item levelSuccess rate
1-650%
7-960%
10-1370%
14-1580%

Harmony System

Jewel of Harmony creation, applying it to gear, and Refining Stone recycling.

CombinationSuccess rate
Create Jewel of Harmony80%
Apply Jewel of Harmony to gear60%
Create Lower Refining Stone20%
Create Higher Refining Stone50%
Smelt item (normal)20%
Smelt item (excellent)80%

Guardian Item Level Up

Leveling up a Guardian item (pet-tier gear). "On fail" shows what happens to the item if the roll misses.

LevelSuccess rateOn fail
+0 → +170%No change
+1 → +270%Drop 1 level
+2 → +370%Drop 1 level
+3 → +470%Drop 1 level
+4 → +570%Drop 1 level
+5 → +670%Drop 1 level
+6 → +770%Drop 1 level
+7 → +870%Drop 1 level
+8 → +970%Drop 1 level
+9 → +1070%Drop 1 level
+10 → +1170%Reset to +0
+11 → +1270%Reset to +0
+12 → +1370%Reset to +0
+13 → +1470%Reset to +0
+14 → +1570%Reset to +0

Guardian Item Upgrade & Pet Evolution

Upgrading a Guardian item into the next tier, and evolving pets. Rate rises with the input item's level.

CombinationSuccess rate range
Guardian item upgrade (13 gear chains)60% – 100%
Pet creation / evolution50%

Mastery Gear (Bloodangel → Imperial) & Earrings

The main armor/weapon progression line — Bloodangel, Darkangel, Holyangel, Blue Eye, Silver Heart, Manticore, Brilliant, Apocalypse, Lightning, Temple Guard, Imperial.

CombinationSuccess rate
Standard gear combination (entire line)100%
Random Blood Angel piece (helm/armor/pants/gloves/boots)40%
Earring level up (by input tier)60% – 100%

Pentagram

Leveling up the wing and earring options carried by a Pentagram item. Ranges show the lowest and highest rate across levels — cheaper early attempts land at the high end.

CombinationSuccess rate
Pentagram wing option level up (+0 to +14)100%
Pentagram earring level up (+0 to +14)100%

Elemental Options

Leveling up the enhanced elemental damage/defense option on Pentagram-tier gear.

CombinationSuccess rate
Enhanced elemental option level up (+0 to +14)100%

Errtel

Creating, ranking up, leveling and extracting Errtels — the socketable jewels that carry a Pentagram's elemental options.

CombinationSuccess rate
Create Errtel (from fragments)50%
Errtel rank up (rank 2-5, level 7+)100%
Errtel option level up (by rank & level)0% – 100%
Errtel extraction from Pentagram100%
Add elemental option to wings (by Errtel level)1% – 90%

Socket Systems

Assembling a Socket Weapon, upgrading an existing socket item into a fresh higher tier, removing a Seed Sphere from a socket, and leveling a Seed Sphere up before you socket it. Materials are consumed either way on the tier upgrade and the sphere level-up, so play it safe with spares.

CombinationSuccess rate
Socket Weapon assembly1%
Socket item tier upgrade (118 gear pieces)80%
Remove Seed Sphere from a socket90%
Seed Sphere level up (114 steps)36% – 90%

Reading These Numbers

No hidden math, no guessing. Every number on this page is pulled straight from the live server — the same odds you actually get in game.

Every combine, upgrade and mix below shows its base chance from the server files before any Luck or Talisman bonus is added.

Why do some rows show a range instead of one number?
Systems like Errtel leveling or Guardian upgrades have a different rate per level or rank. The range shows the lowest and highest chance for that system.
Does a Talisman of Luck or Luck option stack with these?
Yes, where noted — those add on top of the base rate shown here rather than replacing it.
What happens if a combination fails?
Where failure has a real consequence (item destroyed, level lost) it is called out directly in the table. If nothing is noted, materials are spent but your item is safe.