Plasma Storm – MU Online Skill Details
Skill for all classes (2nd class (after the 1st class-up quest)) (Imprint 100).
Damage, costs & requirements
Primary stat orientation: No specific attribute requirement.
Damage & costs
- Base damage 60
- Mana cost50
- Stamina (AG) cost20
- Range6
- Imprint value100
Requirements
- Required level0
- Required strength0
- Required dexterity0
- Required vitality0
- Required energy0
- Required command0
Which classes can use this skill?
Every class line. Each one opens that class's skill list.
- DW Dark Wizard 2nd class (after the 1st class-up quest)
- DK Dark Knight 2nd class (after the 1st class-up quest)
- FE Fairy Elf 2nd class (after the 1st class-up quest)
- MG Magic Gladiator 1st class (starter form)
- DL Dark Lord 1st class (starter form)
- SU Summoner 2nd class (after the 1st class-up quest)
- RF Rage Fighter 1st class (starter form)
- GL Grow Lancer 1st class (starter form)
- RW Rune Wizard 2nd class (after the 1st class-up quest)
- SL Slayer 2nd class (after the 1st class-up quest)
- GC Gun Crusher 2nd class (after the 1st class-up quest)
- LW Light Wizard 2nd class (after the 1st class-up quest)
- LM Lemuria Mage 2nd class (after the 1st class-up quest)
- IK Illusion Knight 2nd class (after the 1st class-up quest)
- ALC Alchemist 2nd class (after the 1st class-up quest)
- CR Crusader 2nd class (after the 1st class-up quest)
The number attached to each class in the game data (DarkWizard="1",
Alchemist="5" and so on) shows which evolution of that class unlocks the
skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class,
5 = 5th class evolution.
About Plasma Storm
Plasma Storm is a skill in MU Online. Every class can pick it up, just at different evolution stages – for most of them the unlock sits around the 2nd class (after the 1st class-up quest) mark. There is no level gate on it, meaning it slots into builds across all stages of progression. On SilverMU its raw base damage is 60 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 100, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.
This data comes straight from SilverMU's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.