Regular · ID 65

Electric Spike – MU Online Skill Details

Physical damage skill for Dark Lord (Imprint 110).

250 base damage 10 mana 12 AG Range 10

Damage, costs & requirements

Primary stat orientation: Command‑scaling leadership skill (Dark Lord‑style classes).

Damage & costs

  • Base damage 250
  • Mana cost10
  • Stamina (AG) cost12
  • Range10
  • Imprint value110

Requirements

  • Required level0
  • Required strength0
  • Required dexterity0
  • Required vitality0
  • Required energy126
  • Required command340

Which classes can use this skill?

One class line. Each one opens that class's skill list.

The number attached to each class in the game data (DarkWizard="1", Alchemist="5" and so on) shows which evolution of that class unlocks the skill: 1 = base class, 2 = 2nd class, 3 = 3rd class, 4 = 4th / majestic class, 5 = 5th class evolution.

About Electric Spike

Electric Spike is a physical damage skill in MU Online. Only these classes can use it: Dark Lord. There is no level gate on it, meaning it slots into builds across all stages of progression. Its requirements mark it as a Command‑scaling leadership skill (Dark Lord‑style classes), so feed points into that attribute if you want it hitting its ceiling. On SilverMU its raw base damage is 250 – weapon damage, gear options and buffs all stack on top of that number. With an Imprint value of 110, you can weigh how strongly it scales through Imprint or mastery upgrades against the other skills in its tree.

This data comes straight from SilverMU's live game files, so the numbers match what the server actually runs — useful for planning PvE and PvP rotations or checking a skill before you build around it. For build advice, start from your class guide instead: skills are one part of a build, not the build.

Back to the complete MU Online skill list