Season 22 · Game data

Danh sách kỹ năng MU Online – Cơ sở dữ liệu kỹ năng & phép thuật đầy đủ theo lớp nhân vật

Every skill on the realm with its damage, costs, stat needs and the classes that learn it.

965 skills 16 classes From the server files

Search MU Online Skills

Complete MU Online Skill List (by Index)

Found 77 of 965 skills in Master tree for Rage Fighter. Page 1 of 2.

Skill Damage Mana AG Requirements Class & stage
Iron DefenseMaster passiveID 323
Master skill: a formula number, not damageNo mana costNo AG costNoneDark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Rage Fighter, Grow Lancer, Crusader,from 3rd class
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Reigning Cloak Defense PowUpMaster passiveID 549
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Reigning Cloak Attack PowUpMaster passiveID 550
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Killing Blow StrengthenerMaster activePhysicalRange 2Imprint 110ID 551
Master skill: a formula number, not damage10No AG costNoneRage Fighterfrom 3rd class
Beast Uppercut StrengthenerMaster activePhysicalRange 2Imprint 110ID 552
Master skill: a formula number, not damage10No AG costNoneRage Fighterfrom 3rd class
Killing Blow MasteryMaster activeRange 2Imprint 110ID 554
Master skill: a formula number, not damage10No AG costNoneRage Fighterfrom 3rd class
Beast Uppercut MasteryMaster activeRange 2Imprint 110ID 555
Master skill: a formula number, not damage10No AG costNoneRage Fighterfrom 3rd class
Def Success Rate StrengthenerMaster passiveID 556
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Weapon MasteryMaster passiveID 557
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Chain Drive StrengthenerMaster activePhysicalRange 4Imprint 105ID 558
Master skill: a formula number, not damage2222NoneRage Fighterfrom 3rd class
Dark Side StrengthenerMaster activePhysicalRange 5Imprint 110ID 559
Master skill: a formula number, not damage84No AG costNoneRage Fighterfrom 3rd class
Dragon Roar StrengthenerMaster activePhysicalRange 3ID 560
Master skill: a formula number, not damage6033NoneRage Fighterfrom 3rd class
Dragon Roar MasteryMaster activePhysicalRange 3ID 561
Master skill: a formula number, not damage6636NoneRage Fighterfrom 3rd class
Chain Drive MasteryMaster activePhysicalRange 4Imprint 105ID 562
Master skill: a formula number, not damage2422NoneRage Fighterfrom 3rd class
Dark Side MasteryMaster activeRange 6Imprint 110ID 563
No damage92No AG costNoneRage Fighterfrom 3rd class
Dragon Slasher StrengthenerMaster activeRange 4ID 564
Master skill: a formula number, not damage110110NoneRage Fighterfrom 3rd class
Blood HowlingMaster activeUtilityID 565
No damage100200NoneRage Fighterfrom 3rd class
Dragon Slasher MasteryMaster activeRange 4ID 566
Master skill: a formula number, not damage121121NoneRage Fighterfrom 3rd class
Blood Howling StrengthenerMaster activeID 567
Master skill: a formula number, not damage110220NoneRage Fighterfrom 3rd class
Equipped Weapon StrengthenerMaster passivePhysicalID 568
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Defense Success Rate Increase PowUpMaster activeRange 3ID 569
Master skill: a formula number, not damage5511ENE 80Rage Fighterfrom 3rd class
Equipped Weapon MasteryMaster passiveID 571
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
DefSuccessRate Increase MasteryMaster activeRange 3ID 572
Master skill: a formula number, not damage6012ENE 80Rage Fighterfrom 3rd class
Stamina Increase StrengthenerMaster activeRange 3ID 573
Master skill: a formula number, not damage5511ENE 132Rage Fighterfrom 3rd class
Defense SwitchMaster passiveID 574
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Durability Reduction (1)Master passiveID 578
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase PvP Defense RateMaster passiveID 579
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Maximum SDMaster passiveID 580
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Mana Recovery RateMaster passiveID 581
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Poison ResistanceMaster passiveID 582
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Durability Reduction (2)Master passiveID 583
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase SD Recovery RateMaster passiveID 584
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase HP Recovery RateMaster passiveID 585
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Lightning ResistanceMaster passiveID 586
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increases DefenseMaster passiveID 587
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increases AG Recovery RateMaster passiveID 588
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Ice ResistanceMaster passiveID 589
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Durability Reduction(3)Master passiveID 590
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Defense Success RateMaster passiveID 591
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Cast InvincibilityMaster passiveID 592
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Set DefenseMaster passiveID 593
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase EnergyMaster passiveID 595
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Stamina IncreasesMaster passiveID 596
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase AgilityMaster passiveID 597
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase StrengthMaster passiveID 598
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Attack Success RateMaster passiveID 599
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Maximum HPMaster passiveID 600
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Maximum ManaMaster passiveID 601
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class
Increase Maximum AGMaster passiveID 602
Master skill: a formula number, not damageNo mana costNo AG costNoneRage Fighterfrom 3rd class

About the skill list

Your skills decide how your character actually fights in MU Online – the nukes, melee combos, buffs, debuffs and crowd control you spam every day. Everything on this page comes out of SilverMU's live server data, so what you see here is a searchable MU Online skill list with the base damage, mana and AG cost, stat minimums and exact class stage behind each ability.

The data comes from SilverMU's Season 22 server files, which carry the Season 21 Part 2-3 (CryWolf & Classes Renewal) changes – the patch that gave Elf, Magic Gladiator and Illusion Knight a full rework, introduced the Combat Power stat and added three class-based attack types: Gale, Chaos and Illusion. If you main one of the renewed classes, your kit plays differently now, so double-check your skills here before your next reset.

Pick a class with the chips above the list, choose a skill type or type a skill name to narrow it down for Dark Wizard, Rune Wizard, Light Wizard, Lemuria Mage, Summoner, Gun Crusher, Dark Knight, Magic Gladiator, Rage Fighter, Slayer, Grow Lancer, Illusion Knight, Crusader, Fairy Elf, Dark Lord or Alchemist. Every name opens a detail page (like /skills/meteorite) with the full numbers, and the class overview and guides cover the bigger build picture.

  • Check base damage, mana and AG cost and every stat requirement before you commit to a reset.
  • Read class flags such as DarkWizard="1" or Alchemist="5" as plain-English stage labels.
  • Compare Imprint values across your tree to decide where Skill Imprint and mastery points pay off most.

MU Online Skill Stats Explained

Base Damage
The raw Damage number the server assigns to a skill. Weapon damage, item options, elemental bonuses, buffs and mastery points all pile on top of this starting value. Master tree skills keep a formula number in that field instead, so their rows show a dash; each skill's own page lists the number.
Mana & AG
What one cast costs: ManaUsage and BPUsage (AG, the stamina bar) from the server files. A dash means the skill costs none of it.
Required Level
ReqLevel is the character level you must hit before the skill can be learned or cast. On SilverMU only 3 skills set one, so the list shows it (as “Lv”) only where it applies.
Required Energy / Strength / Dexterity / Command / Vitality
These five values (ReqEnergy, ReqStrength, ReqDexterity, ReqCommand, ReqVitality) are the stat points a character needs before the skill works at all. They also tell you what the skill scales with: big Energy numbers point at casters such as Dark Wizard or Rune Wizard, while heavy Strength demands belong to melee classes like Dark Knight, Magic Gladiator or Crusader. The list shows only the ones a skill asks for; “None” means it asks for none.
Class Flags (DarkWizard="1", Alchemist="5", etc.)
Every class column in the data – one per class, from DarkWizard all the way to Crusader – holds one number:
  • 0 – the class never gets this skill.
  • 1 – open to the base 1st class.
  • 2 – needs the 2nd class (finish the second class-up quest first).
  • 3 – needs the 3rd class evolution.
  • 4 – needs the 4th / majestic evolution.
  • 5 – locked behind the 5th class evolution, e.g. Alchemist="5" on late Alchemist abilities.
The list translates those numbers for you: the classes column notes a later evolution (“from 3rd class”), or “stage varies” when it differs by class.
Imprint Value
Imprint value is a scaling score lifted directly from the game data. Skill Imprint and mastery systems use it to decide how much a skill grows per upgrade, so a bigger number means more payoff every time you invest in that skill. The list names it beside the skill when it is not 100; every skill's page lists it.
Skill type

Where a skill sits, read from its UseType in the server files. Each type opens its part of the list.

Class codes
  • DW Dark Wizard
  • DK Dark Knight
  • FE Fairy Elf
  • MG Magic Gladiator
  • DL Dark Lord
  • SU Summoner
  • RF Rage Fighter
  • GL Grow Lancer
  • RW Rune Wizard
  • SL Slayer
  • GC Gun Crusher
  • LW Light Wizard
  • LM Lemuria Mage
  • IK Illusion Knight
  • ALC Alchemist
  • CR Crusader

MU Online Skill FAQ

How do skills work in MU Online?
Skills are the abilities your character picks up from orbs, scrolls and skill books. Every skill carries three gates: a character level, stat minimums (Strength, Dexterity, Vitality, Energy, Command) and a class restriction. Clear all three and you can learn it, then slot it into your rotation for grinding, boss runs and PvP.
What does a class flag such as DarkWizard="1" or Alchemist="5" mean?
The number next to a class name tells you which evolution of that class unlocks the skill: 1 is the base class, 2 needs the second class (earned through the second class quest), 3 the third, 4 the fourth, and 5 marks abilities reserved for a 5th evolution, like Alchemist="5".
What is the Imprint value on a MU Online skill?
Imprint is a scaling score pulled straight out of the game data. Skill Imprint and mastery systems lean on it when deciding how much a skill improves per upgrade – the higher the number, the bigger the payoff from imprinting that skill instead of another one.
How do you learn skills in MU Online?
Most abilities come from orbs, scrolls and skill books – buy them from NPCs or hunt the monsters that drop them. Once your character clears the level, stat and class gates listed here, using the item unlocks the skill for good. A few end-game abilities skip the item route entirely – those come through the Master Skill Tree or through quest rewards.
Why do several classes share the same skill?
Some skills in MU Online are simply shared. Common buffs, movement abilities and mastery passives often show up on more than one class, each unlocking at its own evolution stage. The classes column tells you exactly who gets what – and when.
What is the best way to plan a build with this list?
Filter by your class first, then compare skills by their costs and by the stat they demand. Match your Strength, Dexterity, Energy, Vitality and Command spread to the abilities you actually plan to spam, and let the Imprint values decide where your mastery points go. Once you have a shortlist, cross-check it against a class guide before burning a reset.