Hollow Knight

Boss kill bag 15 distinct items can come out of this — the full table with real chances is below.

How you get it

  • Event Timed boss spawn (Deep Dungeon 1, Deep Dungeon 3, Deep Dungeon 5) appears on a clock schedule

What drops inside

Section 1 (6 rows)

98.0% chance to roll this group — draws 10 times from 19 rows (the same row can come up twice)

ItemLevelOptionsChance
Blue Jewel 97.8%
Orange Jewel 97.0%
Emperor Jewel 40.9%
High Kingz Jewel 40.9%
Supreme Jewel 40.9%

2.00% chance to roll this group

ItemLevelOptionsChance
Volt Jewel 2.00%
Rift Jewels (9 rows)

55.0% chance to roll this group

ItemLevelOptionsChance
Jewel of Max HP 55.0%

18.0% chance to roll this group

ItemLevelOptionsChance
Jewel of Defense 18.0%

13.0% chance to roll this group

ItemLevelOptionsChance
Jewel of Max SD 13.0%

6.00% chance to roll this group

ItemLevelOptionsChance
Jewel of Poison 6.00%

4.50% chance to roll this group

ItemLevelOptionsChance
Jewel of Elemental Damage 4.50%

2.00% chance to roll this group

ItemLevelOptionsChance
Jewel of Reflect 2.00%

1.00% chance to roll this group

ItemLevelOptionsChance
Jewel of Double Damage 1.00%

0.450% chance to roll this group

ItemLevelOptionsChance
Jewel of Skill Power 0.450%

0.050% chance to roll this group

ItemLevelOptionsChance
Jewel of Combo Power 0.050%

Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.

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