Doppel Ganger Interim Chest 2

Event reward 14 distinct items can come out of this — the full table with real chances is below.

Opening it rolls an item 50.0% of the time — the chances below already include that gate.

How you get it

Awarded for playing Doppel Ganger Interim Chest 2 — the events page has the live schedule.

What drops inside

Zen: 6,500 Zen instead of an item on the 50.0% of rolls that miss

Section 1 (28 rows)

50.0% chance to roll this group — draws 1 of 4 rows — level 50–399

ItemLevelOptionsChance
Jewel of Bless 12.5%
Jewel of Creation 12.5%
Jewel of Life 12.5%
Jewel of Soul 12.5%

50.0% chance to roll this group — draws 1 of 4 rows — level 400–799

ItemLevelOptionsChance
Jewel of Bless 12.5%
Jewel of Creation 12.5%
Jewel of Life 12.5%
Jewel of Soul 12.5%

50.0% chance to roll this group — draws 1 of 4 rows — level 800–899

ItemLevelOptionsChance
Jewel of Bless 12.5%
Jewel of Creation 12.5%
Jewel of Life 12.5%
Jewel of Soul 12.5%

50.0% chance to roll this group — draws 1 of 4 rows — level 900–1099

ItemLevelOptionsChance
Jewel of Bless 12.5%
Jewel of Creation 12.5%
Jewel of Life 12.5%
Jewel of Soul 12.5%

50.0% chance to roll this group — draws 1 of 4 rows — level 1100–1299

ItemLevelOptionsChance
Jewel of Bless 12.5%
Jewel of Creation 12.5%
Jewel of Life 12.5%
Jewel of Soul 12.5%

50.0% chance to roll this group — draws 1 of 4 rows — level 1300–1499

ItemLevelOptionsChance
Jewel of Bless 12.5%
Jewel of Creation 12.5%
Jewel of Life 12.5%
Jewel of Soul 12.5%

50.0% chance to roll this group — draws 1 of 4 rows — level 1500–max

ItemLevelOptionsChance
Jewel of Bless 12.5%
Jewel of Creation 12.5%
Jewel of Life 12.5%
Jewel of Soul 12.5%
Rift Jewels (24 rows)

21.0% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Max HP ×3 21.0%

16.5% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of All Stats ×3 16.5%

6.00% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Defense 6.00%

4.00% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Max SD 4.00%

1.50% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Poison 1.50%

0.750% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Elemental Damage 0.750%

0.250% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Reflect 0.250%

21.0% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Max HP ×3 21.0%

16.5% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of All Stats ×3 16.5%

6.00% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Defense 6.00%

4.00% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Max SD 4.00%

1.50% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Poison 1.50%

0.750% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Elemental Damage 0.750%

0.250% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Reflect 0.250%

14.5% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Max HP ×4 14.5%

12.5% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of All Stats ×4 12.5%

8.20% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Defense ×2 8.20%

6.60% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Max SD ×2 6.60%

3.50% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Poison 3.50%

2.50% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Elemental Damage 2.50%

1.50% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Reflect 1.50%

0.500% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Double Damage 0.500%

0.150% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Skill Power 0.150%

0.050% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Combo Power 0.050%

Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.

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