Doppel Ganger Final Chest 2

Event reward 38 distinct items can come out of this — the full table with real chances is below.

How you get it

Awarded for playing Doppel Ganger Final Chest 2 — the events page has the live schedule.

What drops inside

Section 1 (350 rows)

90.0% chance to roll this group — draws 1 of 25 rows — level 50–399

ItemLevelOptionsChance
Brass Armor +0~+7 luck 50/50 3.60%
Brass Boots +0~+7 luck 50/50 3.60%
Brass Gloves +0~+7 luck 50/50 3.60%
Brass Helm +0~+7 luck 50/50 3.60%
Brass Pants +0~+7 luck 50/50 3.60%
Light Plate Armor +0~+7 luck 50/50 3.60%
Light Plate Boots +0~+7 luck 50/50 3.60%
Light Plate Gloves +0~+7 luck 50/50 3.60%
Light Plate Mask +0~+7 luck 50/50 3.60%
Light Plate Pants +0~+7 luck 50/50 3.60%
Sphinx Armor +0~+7 luck 50/50 3.60%
Sphinx Boots +0~+7 luck 50/50 3.60%
Sphinx Gloves +0~+7 luck 50/50 3.60%
Sphinx Mask +0~+7 luck 50/50 3.60%
Sphinx Pants +0~+7 luck 50/50 3.60%
Spirit Armor +0~+7 luck 50/50 3.60%
Spirit Boots +0~+7 luck 50/50 3.60%
Spirit Gloves +0~+7 luck 50/50 3.60%
Spirit Helm +0~+7 luck 50/50 3.60%
Spirit Pants +0~+7 luck 50/50 3.60%
Violent Wind Armor +0~+7 luck 50/50 3.60%
Violent Wind Boots +0~+7 luck 50/50 3.60%
Violent Wind Gloves +0~+7 luck 50/50 3.60%
Violent Wind Helm +0~+7 luck 50/50 3.60%
Violent Wind Pants +0~+7 luck 50/50 3.60%

10.0% chance to roll this group — draws 1 of 25 rows — level 50–399

ItemLevelOptionsChance
Brass Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Brass Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Brass Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Brass Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Brass Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Light Plate Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Light Plate Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Light Plate Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Light Plate Mask +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Light Plate Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Sphinx Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Sphinx Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Sphinx Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Sphinx Mask +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Sphinx Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Spirit Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Spirit Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Spirit Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Spirit Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Spirit Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Violent Wind Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Violent Wind Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Violent Wind Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Violent Wind Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.400%
Violent Wind Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.400%

85.0% chance to roll this group — draws 1 of 25 rows — level 400–799

ItemLevelOptionsChance
Brass Armor +0~+7 luck 50/50 3.40%
Brass Boots +0~+7 luck 50/50 3.40%
Brass Gloves +0~+7 luck 50/50 3.40%
Brass Helm +0~+7 luck 50/50 3.40%
Brass Pants +0~+7 luck 50/50 3.40%
Light Plate Armor +0~+7 luck 50/50 3.40%
Light Plate Boots +0~+7 luck 50/50 3.40%
Light Plate Gloves +0~+7 luck 50/50 3.40%
Light Plate Mask +0~+7 luck 50/50 3.40%
Light Plate Pants +0~+7 luck 50/50 3.40%
Sphinx Armor +0~+7 luck 50/50 3.40%
Sphinx Boots +0~+7 luck 50/50 3.40%
Sphinx Gloves +0~+7 luck 50/50 3.40%
Sphinx Mask +0~+7 luck 50/50 3.40%
Sphinx Pants +0~+7 luck 50/50 3.40%
Spirit Armor +0~+7 luck 50/50 3.40%
Spirit Boots +0~+7 luck 50/50 3.40%
Spirit Gloves +0~+7 luck 50/50 3.40%
Spirit Helm +0~+7 luck 50/50 3.40%
Spirit Pants +0~+7 luck 50/50 3.40%
Violent Wind Armor +0~+7 luck 50/50 3.40%
Violent Wind Boots +0~+7 luck 50/50 3.40%
Violent Wind Gloves +0~+7 luck 50/50 3.40%
Violent Wind Helm +0~+7 luck 50/50 3.40%
Violent Wind Pants +0~+7 luck 50/50 3.40%

15.0% chance to roll this group — draws 1 of 25 rows — level 400–799

ItemLevelOptionsChance
Brass Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Brass Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Brass Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Brass Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Brass Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Light Plate Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Light Plate Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Light Plate Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Light Plate Mask +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Light Plate Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Sphinx Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Sphinx Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Sphinx Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Sphinx Mask +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Sphinx Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Spirit Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Spirit Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Spirit Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Spirit Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Spirit Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Violent Wind Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Violent Wind Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Violent Wind Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Violent Wind Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.600%
Violent Wind Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.600%

80.0% chance to roll this group — draws 1 of 25 rows — level 800–899

ItemLevelOptionsChance
Brass Armor +0~+7 luck 50/50 3.20%
Brass Boots +0~+7 luck 50/50 3.20%
Brass Gloves +0~+7 luck 50/50 3.20%
Brass Helm +0~+7 luck 50/50 3.20%
Brass Pants +0~+7 luck 50/50 3.20%
Light Plate Armor +0~+7 luck 50/50 3.20%
Light Plate Boots +0~+7 luck 50/50 3.20%
Light Plate Gloves +0~+7 luck 50/50 3.20%
Light Plate Mask +0~+7 luck 50/50 3.20%
Light Plate Pants +0~+7 luck 50/50 3.20%
Sphinx Armor +0~+7 luck 50/50 3.20%
Sphinx Boots +0~+7 luck 50/50 3.20%
Sphinx Gloves +0~+7 luck 50/50 3.20%
Sphinx Mask +0~+7 luck 50/50 3.20%
Sphinx Pants +0~+7 luck 50/50 3.20%
Spirit Armor +0~+7 luck 50/50 3.20%
Spirit Boots +0~+7 luck 50/50 3.20%
Spirit Gloves +0~+7 luck 50/50 3.20%
Spirit Helm +0~+7 luck 50/50 3.20%
Spirit Pants +0~+7 luck 50/50 3.20%
Violent Wind Armor +0~+7 luck 50/50 3.20%
Violent Wind Boots +0~+7 luck 50/50 3.20%
Violent Wind Gloves +0~+7 luck 50/50 3.20%
Violent Wind Helm +0~+7 luck 50/50 3.20%
Violent Wind Pants +0~+7 luck 50/50 3.20%

20.0% chance to roll this group — draws 1 of 25 rows — level 800–899

ItemLevelOptionsChance
Brass Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Brass Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Brass Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Brass Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Brass Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Light Plate Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Light Plate Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Light Plate Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Light Plate Mask +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Light Plate Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Sphinx Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Sphinx Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Sphinx Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Sphinx Mask +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Sphinx Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Spirit Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Spirit Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Spirit Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Spirit Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Spirit Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Violent Wind Armor +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Violent Wind Boots +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Violent Wind Gloves +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Violent Wind Helm +0~+7 excellent (random count), luck 50/50, +4 option 0.800%
Violent Wind Pants +0~+7 excellent (random count), luck 50/50, +4 option 0.800%

75.0% chance to roll this group — draws 1 of 25 rows — level 900–1099

ItemLevelOptionsChance
Brass Armor +0~+7 luck 50/50 3.00%
Brass Boots +0~+7 luck 50/50 3.00%
Brass Gloves +0~+7 luck 50/50 3.00%
Brass Helm +0~+7 luck 50/50 3.00%
Brass Pants +0~+7 luck 50/50 3.00%
Light Plate Armor +0~+7 luck 50/50 3.00%
Light Plate Boots +0~+7 luck 50/50 3.00%
Light Plate Gloves +0~+7 luck 50/50 3.00%
Light Plate Mask +0~+7 luck 50/50 3.00%
Light Plate Pants +0~+7 luck 50/50 3.00%
Sphinx Armor +0~+7 luck 50/50 3.00%
Sphinx Boots +0~+7 luck 50/50 3.00%
Sphinx Gloves +0~+7 luck 50/50 3.00%
Sphinx Mask +0~+7 luck 50/50 3.00%
Sphinx Pants +0~+7 luck 50/50 3.00%
Spirit Armor +0~+7 luck 50/50 3.00%
Spirit Boots +0~+7 luck 50/50 3.00%
Spirit Gloves +0~+7 luck 50/50 3.00%
Spirit Helm +0~+7 luck 50/50 3.00%
Spirit Pants +0~+7 luck 50/50 3.00%
Violent Wind Armor +0~+7 luck 50/50 3.00%
Violent Wind Boots +0~+7 luck 50/50 3.00%
Violent Wind Gloves +0~+7 luck 50/50 3.00%
Violent Wind Helm +0~+7 luck 50/50 3.00%
Violent Wind Pants +0~+7 luck 50/50 3.00%

25.0% chance to roll this group — draws 1 of 25 rows — level 900–1099

ItemLevelOptionsChance
Brass Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Brass Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Brass Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Brass Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Brass Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Light Plate Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Light Plate Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Light Plate Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Light Plate Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Light Plate Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Sphinx Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Sphinx Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Sphinx Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Sphinx Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Sphinx Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Spirit Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Spirit Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Spirit Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Spirit Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Spirit Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Violent Wind Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Violent Wind Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Violent Wind Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Violent Wind Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.00%
Violent Wind Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.00%

70.0% chance to roll this group — draws 1 of 25 rows — level 1100–1299

ItemLevelOptionsChance
Brass Armor +0~+7 luck 50/50 2.80%
Brass Boots +0~+7 luck 50/50 2.80%
Brass Gloves +0~+7 luck 50/50 2.80%
Brass Helm +0~+7 luck 50/50 2.80%
Brass Pants +0~+7 luck 50/50 2.80%
Light Plate Armor +0~+7 luck 50/50 2.80%
Light Plate Boots +0~+7 luck 50/50 2.80%
Light Plate Gloves +0~+7 luck 50/50 2.80%
Light Plate Mask +0~+7 luck 50/50 2.80%
Light Plate Pants +0~+7 luck 50/50 2.80%
Sphinx Armor +0~+7 luck 50/50 2.80%
Sphinx Boots +0~+7 luck 50/50 2.80%
Sphinx Gloves +0~+7 luck 50/50 2.80%
Sphinx Mask +0~+7 luck 50/50 2.80%
Sphinx Pants +0~+7 luck 50/50 2.80%
Spirit Armor +0~+7 luck 50/50 2.80%
Spirit Boots +0~+7 luck 50/50 2.80%
Spirit Gloves +0~+7 luck 50/50 2.80%
Spirit Helm +0~+7 luck 50/50 2.80%
Spirit Pants +0~+7 luck 50/50 2.80%
Violent Wind Armor +0~+7 luck 50/50 2.80%
Violent Wind Boots +0~+7 luck 50/50 2.80%
Violent Wind Gloves +0~+7 luck 50/50 2.80%
Violent Wind Helm +0~+7 luck 50/50 2.80%
Violent Wind Pants +0~+7 luck 50/50 2.80%

30.0% chance to roll this group — draws 1 of 25 rows — level 1100–1299

ItemLevelOptionsChance
Brass Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Brass Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Brass Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Brass Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Brass Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Light Plate Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Light Plate Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Light Plate Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Light Plate Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Light Plate Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Sphinx Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Sphinx Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Sphinx Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Sphinx Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Sphinx Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Spirit Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Spirit Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Spirit Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Spirit Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Spirit Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Violent Wind Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Violent Wind Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Violent Wind Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Violent Wind Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.20%
Violent Wind Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.20%

65.0% chance to roll this group — draws 1 of 25 rows — level 1300–1499

ItemLevelOptionsChance
Brass Armor +0~+7 luck 50/50 2.60%
Brass Boots +0~+7 luck 50/50 2.60%
Brass Gloves +0~+7 luck 50/50 2.60%
Brass Helm +0~+7 luck 50/50 2.60%
Brass Pants +0~+7 luck 50/50 2.60%
Light Plate Armor +0~+7 luck 50/50 2.60%
Light Plate Boots +0~+7 luck 50/50 2.60%
Light Plate Gloves +0~+7 luck 50/50 2.60%
Light Plate Mask +0~+7 luck 50/50 2.60%
Light Plate Pants +0~+7 luck 50/50 2.60%
Sphinx Armor +0~+7 luck 50/50 2.60%
Sphinx Boots +0~+7 luck 50/50 2.60%
Sphinx Gloves +0~+7 luck 50/50 2.60%
Sphinx Mask +0~+7 luck 50/50 2.60%
Sphinx Pants +0~+7 luck 50/50 2.60%
Spirit Armor +0~+7 luck 50/50 2.60%
Spirit Boots +0~+7 luck 50/50 2.60%
Spirit Gloves +0~+7 luck 50/50 2.60%
Spirit Helm +0~+7 luck 50/50 2.60%
Spirit Pants +0~+7 luck 50/50 2.60%
Violent Wind Armor +0~+7 luck 50/50 2.60%
Violent Wind Boots +0~+7 luck 50/50 2.60%
Violent Wind Gloves +0~+7 luck 50/50 2.60%
Violent Wind Helm +0~+7 luck 50/50 2.60%
Violent Wind Pants +0~+7 luck 50/50 2.60%

35.0% chance to roll this group — draws 1 of 25 rows — level 1300–1499

ItemLevelOptionsChance
Brass Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Brass Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Brass Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Brass Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Brass Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Light Plate Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Light Plate Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Light Plate Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Light Plate Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Light Plate Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Sphinx Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Sphinx Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Sphinx Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Sphinx Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Sphinx Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Spirit Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Spirit Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Spirit Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Spirit Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Spirit Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Violent Wind Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Violent Wind Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Violent Wind Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Violent Wind Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.40%
Violent Wind Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.40%

60.0% chance to roll this group — draws 1 of 25 rows — level 1500–max

ItemLevelOptionsChance
Brass Armor +0~+7 luck 50/50 2.40%
Brass Boots +0~+7 luck 50/50 2.40%
Brass Gloves +0~+7 luck 50/50 2.40%
Brass Helm +0~+7 luck 50/50 2.40%
Brass Pants +0~+7 luck 50/50 2.40%
Light Plate Armor +0~+7 luck 50/50 2.40%
Light Plate Boots +0~+7 luck 50/50 2.40%
Light Plate Gloves +0~+7 luck 50/50 2.40%
Light Plate Mask +0~+7 luck 50/50 2.40%
Light Plate Pants +0~+7 luck 50/50 2.40%
Sphinx Armor +0~+7 luck 50/50 2.40%
Sphinx Boots +0~+7 luck 50/50 2.40%
Sphinx Gloves +0~+7 luck 50/50 2.40%
Sphinx Mask +0~+7 luck 50/50 2.40%
Sphinx Pants +0~+7 luck 50/50 2.40%
Spirit Armor +0~+7 luck 50/50 2.40%
Spirit Boots +0~+7 luck 50/50 2.40%
Spirit Gloves +0~+7 luck 50/50 2.40%
Spirit Helm +0~+7 luck 50/50 2.40%
Spirit Pants +0~+7 luck 50/50 2.40%
Violent Wind Armor +0~+7 luck 50/50 2.40%
Violent Wind Boots +0~+7 luck 50/50 2.40%
Violent Wind Gloves +0~+7 luck 50/50 2.40%
Violent Wind Helm +0~+7 luck 50/50 2.40%
Violent Wind Pants +0~+7 luck 50/50 2.40%

40.0% chance to roll this group — draws 1 of 25 rows — level 1500–max

ItemLevelOptionsChance
Brass Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Brass Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Brass Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Brass Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Brass Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Light Plate Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Light Plate Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Light Plate Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Light Plate Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Light Plate Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Sphinx Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Sphinx Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Sphinx Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Sphinx Mask +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Sphinx Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Spirit Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Spirit Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Spirit Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Spirit Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Spirit Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Violent Wind Armor +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Violent Wind Boots +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Violent Wind Gloves +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Violent Wind Helm +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Violent Wind Pants +0~+7 excellent (random count), luck 50/50, +4 option 1.60%
Vibrant (3 rows)

0% chance to roll this group — level 1–1499

ItemLevelOptionsChance
Jewel of Bless 0%

90.9% chance to roll this group — level 1500–max

ItemLevelOptionsChance
Vibrant Jewel 90.9%

9.09% chance to roll this group — level 1500–max

ItemLevelOptionsChance
Imperial Ruud Jewel 9.09%
Rift Jewels (27 rows)

42.0% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Max HP ×5 42.0%

33.0% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of All Stats ×5 33.0%

12.0% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Defense 12.0%

8.00% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Max SD 8.00%

3.00% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Poison 3.00%

1.50% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Elemental Damage 1.50%

0.500% chance to roll this group — level 1–799

ItemLevelOptionsChance
Jewel of Reflect 0.500%

29.0% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Max HP ×6 29.0%

25.0% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of All Stats ×6 25.0%

16.4% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Defense ×3 16.4%

13.2% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Max SD ×3 13.2%

7.00% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Poison 7.00%

5.00% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Elemental Damage 5.00%

3.00% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Reflect 3.00%

1.00% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Double Damage 1.00%

0.300% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Skill Power 0.300%

0.100% chance to roll this group — level 800–1299

ItemLevelOptionsChance
Jewel of Combo Power 0.100%

20.0% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Max HP ×8 20.0%

18.0% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of All Stats ×8 18.0%

15.0% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Defense ×5 15.0%

12.3% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Max SD ×5 12.3%

10.0% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Poison 10.0%

8.50% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Elemental Damage 8.50%

8.00% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Reflect 8.00%

4.50% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Double Damage 4.50%

2.50% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Skill Power 2.50%

1.20% chance to roll this group — level 1300–max

ItemLevelOptionsChance
Jewel of Combo Power 1.20%

Chances are per opening (or per kill for a monster bag), read from the live server files. Where a group draws from several rows, each listed row's chance already accounts for that draw; repeated draws can land on the same row. A ×N after a name is how many copies one payout is.

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